I played extraction: chapter 0 a play and enjoyed it while it lasted. I understand a new chapter is coming out.
After playing this I can't help but see a pattern in overly simple, well stylized escape games.
Hoping I get a bit more of a challenge with your other submissions.
This game was made before Extraction: Chapter 0, and both were designed and developed in the 72 hour rush that is the Ludum Dare game jam. Our future games will definitely be significantly better.
Too easy -1
rare pepe spotted
That exit icon shouldn't exist in ancient tomb....囧rz but I like it.
Game play was rather easy. I like the little surprise when falling through a ground. I almost thought the character could be dead or trapped.
The bird and eye symbols look familiar. Yet, I forgot in which games I had seen them.