Nice & simple game with only 7 levels + 1 boss.
"Daily challenges" I find to be a really poor attempt to try and prolong gameplay for medals since it just makes you replay the same 7 levels, 1 for each day. It fits the theme yes, but its no fun being forced to play on certain days to get certain levels for the equivalent of high score mode.
There is an element of luck involved since you never know where the clock would spawn (though its always in the same pre-determined locations), but you can mitigate it with clever movement. If you just stand there or move in a jittery manner, you might set yourself up for failure.
==Optimal Boss Strategy==
There is a way to beat the boss easily without worrying about clones.
* The more bombs you use, the more time clones will appear.
* Therefore, maximize the damage of each bomb.
* Trigger bomb only when he's inside it & nearly about to touch you.
* The time lord is not good with teleporters.
Wow, the beginning music sounds a bit similar to Overworld theme from PC version of Rayman 2. Well, it could last a bit longer than 7 seconds looping forever though.
Concept is nice. Artwork and music aren't bad as well.
Keep up the good work.
OH wow, that was awsome boy, really love it
A flash game that cause on me want to finish it, this is rare nowdays
Maybe, i'll take some levels with less clocks to colect and more black clocks
I know its 24 to hours of day, but sometime its too much
I didnt play all levels yet, but maybe larger levels with more black clocks too
its really fun to see the clones moving
Awsome game, I love
if you want to put a larger version of this on steam, i would buy it
with multiplayer :3
Absolutely FANTASTIC! 6/5 stars
The only issue I have is that the controls (left/right) occasionally glitch ... (In Opera 39.0 only)
I think some of the comments have missed a major aspect of this game. What was great about this game is that it ISN'T random. You control the movement of your clone. So before you grab a clone creating clock, you have to think carefully about how you want to move immediately after getting it because that sets the motion of your clone. My only complain and the reason why I took a half star off is that the clone hit boxes seemed to be a bit bigger that the sprites themselves. I had several instances where I died even though there was definitely some space between me and the clone. And for a game that is definitely going to require some precision, that extra hit box size throws everything out of wack. You can get used to it before long, but you really shouldn't have to.