It seems more fun than it really is, is more or less what I've come to figure out with playing it.
The biggest issue I run into often is the lack of healing, I'm LUCKY if I even see a 5 heart heal with in 7+ waves of killing things where it's like....okay....some health would be lovely right now. To add onto that one, this REALLY and I do stress that really beyond normal words here, status effects should NOT last after a wave is over. I get hit with poison cause a boss is unavoidable with it and then all the sudden i'm losing HP while picking chests, that's a no.
Upgrades, most feel like I gained nothing...An example you want me to spend 5 points to add an extra 2 damage on when i pick up an apple which is RNG based. It should be here is +2 points per level for each level when an apple is picked up or make it boost the appearance of them vs spend 5 and get a small boost.
The HP upgrade, The 1st level is only 2 HP which unless it adds a lot more as it's leveled up screams...Never mind wasting your time on this boost as it's not going to save you much or at all.
Increasing time before drops disappear shouldn't be a skill...It's something that should just be normal, I miss things more than once since i'm trying to doge all sorts of stuff while moving toward it only to have it disappear seconds before i can get to it
One of the most fundamental skills I don't even see which is a magnet based skill which really should be there in place of the extra time before they disappear on you if anything.
Golden Enemies...These...I actually hate seeing for a simple fact, I beat it and have TO PAY TO OPEN THE CHEST. Yeah, can't say how many times I'm in a level kill it not enough gold to open a chest...Wow what a waste of a possible. It's a rare find, it should be a free chest that's kinda the point no? Unless they give super good items which case yeah then it could be pay based but they need to be good since you're in the middle of a fight.
The Exp/Gold seem to be highly minimal which drags the game along to a point, yet at one point I start to feel is it worth even trying to beat the game then? It's dragging along something that doesn't exactly have to be that way, to the point I wonder if there is even an end to it.
Overall I know I have more to say, but I also have more to explore and since I can't update it will likely be all I say on it.
The game has what it needs to be better and the clay to be more awesome at that, it just needs a little more sculpting before it becomes a great game vs an alright game.
Gonna Give it a 3/5 when I know it could be more of a 3.5-4.5 with some changes.