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Dungeon Screener

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Abyss 5 Points

Clear the Chasm of all enemies

Archer 5 Points

Instantly destroy the enemy to acquire it's Card

Banshee 5 Points

Instantly destroy the enemy to acquire it's Card

Barbarian 5 Points

Instantly destroy the enemy to acquire it's Card

Beholder 5 Points

Instantly destroy the enemy to acquire it's Card

Blast 5 Points

Clear The Old Abandoned Mines of all enemies

Blood Acolyte 5 Points

Instantly destroy the enemy to acquire it's Card

Blood Warrior 5 Points

Instantly destroy the enemy to acquire it's Card

Cataclysm 5 Points

Reach the tremendous amount of 1K Frags

Chest 5 Points

Complete the first level (the old Abandoned Mine)

Cyclops 5 Points

Instantly destroy the enemy to acquire it's Card

Dark Knight 5 Points

Instantly destroy the enemy to acquire it's Card

Death Knight 5 Points

Instantly destroy the enemy to acquire it's Card

Disintegrate 5 Points

Destroy a party of four with a single spell

Dread Knight 5 Points

Instantly destroy the enemy to acquire it's Card

Evil Shaman 5 Points

Instantly destroy the enemy to acquire it's Card

Fireball 5 Points

Learn Fireball spell (level 2 spell)

Gargoyle 5 Points

Instantly destroy the enemy to acquire it's Card

Ghidrah 5 Points

Instantly destroy the enemy to acquire it's Card

Ghoul 5 Points

Instantly destroy the enemy to acquire it's Card

Gnoll 5 Points

Instantly destroy the enemy with counter critical hit to acquire it's Card

Goatlord 5 Points

Instantly destroy the enemy to acquire it's Card

Goblin 5 Points

Instantly destroy the enemy to acquire it's Card

Gold Chest 5 Points

Complete the second level (the Dark Cave)

Golden Crown 5 Points

Complete the third level (a Deep Chasm)

Haste 5 Points

Instantly destroy a Tier 2 party

Heal 5 Points

Learn Heal spell (level 2 spell)

Lich 5 Points

Instantly destroy the enemy to acquire it's Card

Meteor 5 Points

Instantly Destroy a Tier 4 party

Ogre 5 Points

Instantly destroy the enemy to acquire it's Card

Orc Soldier 5 Points

Instantly destroy the enemy to acquire it's Card

Phantom 5 Points

Instantly destroy the enemy to acquire it's Card

Phoenix 5 Points

Resurrect an ally to acquire the Phoenix Card

Restoration 5 Points

Learn Restoration Spell (level 3 spell)

Rogue 5 Points

Instantly destroy the enemy to acquire it's Card

Spectre 5 Points

Instantly destroy the enemy to acquire it's Card

Sunray 5 Points

Destroy a Tier 3 party with a single spell

Treant 5 Points

Instantly destroy the enemy to acquire it's Card

Treasure 5 Points

Get buff by carrying 10K Gold around the dungeon

Troll 5 Points

Instantly destroy the enemy to acquire it's Card

Vortex 5 Points

Clear the Dark Cave of all enemies

Apocalypse 10 Points

Clear the Underground World of all enemies

Mage 10 Points

Instantly Destroy a Boss (Tier 5) party

Nuke 10 Points

Instantly destroy a Tier 5 party

Ruby Crown 10 Points

Complete the fourth level (Underground World)

Valkarie 10 Points

Instantly destroy the enemy to acquire it's Card

Warlord 10 Points

Instantly destroy the enemy to acquire it's Card

Witch 10 Points

Instantly destroy the enemy with counter critical hit to acquire it's Card

Dragon 25 Points

Instantly destroy the enemy to acquire it's Card

Dungeon Lord 25 Points

Instantly destroy the enemy with counter critical hit to acquire it's Card

Theia Collapse 50 Points

Clear all enemies in the game

Master 100 Points

Complete the game without loosing a unit

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Descend into the Underground to find and engage the Dungeon Lord in the most brutal boss fight! Lead a Knight, Ranger, Cleric and Wizard into the depths of a tough and crowded randomly-generated network of dark caves, deep chasms and dangerous dungeons. But beware! There are no potions in this RPG, however there is plenty of beer to drink at the tavern! Cheers!

CONTROLS:
Click / Tap to walk, take or attack in the desired location.
Click / Tap on any unit in your party to activate or cast special abilities.

Game Shortcuts:
[K,1,7] Defend (Shield on/off),
[Y,2,8] Aim (Bow on/off),
[N,3,9] Magic (Spell on/off),
[H,4,0] Heal (instant),
[SPACE, ENTER] take item / enter tavern

UI Shortcuts: [5] Sound, [6] Music, [~] Quit game, [Y] Yes, [N] No, [F] Fullscreen, [Esc] cancel
Arrow keys & numpad are allowed but not useful in battle.

UNIT TYPES:
1. Melee (Knight) - able to use shields and block attacks
2. Archer (Ranger) - can shoot at protected enemies from distance
3. Spell Caster (Wizard) - damage multiple enemies with powerful magic
4. Healer (Cleric) - can cast heal, protection and resurrection

STRATEGY: When you target archers and spell casters in the enemy party, you must first break through that party's guard (usually a melee unit that protects the others). Use your archer shooting ability and your wizard's magic to bypass the enemy guard. In the same logic your Knight is the damage buffer of your party, because he can block up to three melee attacks.

WARNING:
This is NOT an Idle game!
If you like Idle games then this game could seem to you quite hard. Don’t switch difficulty to Insane if you haven’t learned the game mechanics, as you won’t be able to revive your fallen units.

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Played it for few hours and really liked it. Got nothing bad to say about this fun game. The Creators have seen some trouble at creating it and it's payed off. Real nice time killer when you have nothing to do. I even got a little furious when all my heroes turned into ghosts.. :D

It's very impressive what this game achieves through simplifying and formalizing some of the archetypical RPG gameplay elements, like classes, exploration, monster encounters and looting. Four fundamental classes (knight, ranger, mage, priest) are reduced to several abilities (block damage, hit for additional damage, hit all enemies, heal/revive). Player's party has all of those abilities equally represented, while each enemy party can have a varying amount of creatures of each type with additional abilities. The tactical rules are simplified as well: the defensive unit gets all melee attacks, the ranged unit has limited amount of shots that can ignore defensive unit attacks, the magical unit can hit everyone several times, etc. The exploration is also reduced to choosing what party to attack in a highly densely populated room. Enemy encounters present player with a series of small tactical challenges that may not be even recognized as such from the first glance, until the game becomes more punishing (it certainly took a while for me to understand this). Approaching each of the enemy groups, neatly arranged along the ultra symmetric dungeon floor, player has to decide how he wants to spend his resources, who he wants to attack first, weather he wants to raise shield or not, etc. The fights themselves are just visualizations of the results of player-made decisions. Each challenge's goal is to reduce enemy number to zero by minimum attacks and with minimum damage. These miniature tactical challenges are the core of the gameplay. Simplified looting reinforces this idea: each successful fight grants player with a unit of resource, that he is encouraged to spend immediately in one of the following fights.
The game knows very well whit kind of experience it wants to present a player with, and thus strips away all other peripheral elements, such as space traversal, exploration, character placement and equipment, story, detailed setting etc. Due to this minimizations and formalizations game feels very focused and its core mechanics very polished. But also this makes game's reality feel somewhat counterintuitive and little hard to understand at first: dungeons look more like crowded disco-parties, fights animations look confusing, the interface feels overwhelming, and the tactical challenges goals and challenges are not entirely graspable either due to a poor explanation of each monster’s abilities. The achievement system intrigued me at first, but since I could not have found any in-game use for those cards, it has ultimately left me somewhat disappointed.

I'm sorry it took me so long to get to this. Honestly, when I first tried the game months ago, I took a look at the gameplay and said, "Meh." But I finally gave the interface a chance and the game really opened up. I remember the original Rogue... It's not very often that someone makes a good Rogue-like game. Most are either not very Rogue-like or copies of Diablo. This unique, addictive, and challenging.

I do think a more comprehensive tutorial would help, as there are a lot of little stats and icons to juggle, and not all are explained. Patience and experimentation are needed to really understand what the game offers.

I like the way the game scales. Seems disappointing that there's only 4 levels, but the fourth is practically a solitary game in and of itself. But if if it's not a long game, it's infinitely replayable.

Great game. Only on 10 time i recognise, that there is a sort of "FAQ" or "help" in game ("view" button), that really helps to complete this game.
Nice pixel graphics. I prefer to play in a small window, because of it. In small window it looks smoothly.
Really challenge game! I played in total like 15 times or something. That was really hard and fun. On last levels you really need to think what enemy attack first.
The best way to win (IMHO) is upgrade damage to all your party. Especially to mage and cleric.

Foumart responds:

Thanks! Indeed fullscreen is running a bit chopy on Chrome compared to other browsers - maybe because Chrome use their PPAPI version of flash player while in Firefox it's the NPAPI - they have fundamental differences and perhaps that's the reason of Chrome's worse fullscreen performance.

Wow. That's simply all I can say. This must've had a LOT of time put into it. I am incredibly addicted!
The music is awesome and goes very well with the game itself. The tutorial is a little hard on the eyes, I think this needs simpling a little. Nonetheless, though this isn't original, it's got it's own unique twist and I love it dearly.
-Grey

Foumart responds:

Thank you! Dungeon Screener took year and a half to develop, polish, bug-clean, play-test and balance!
There may be more than a thousand hours of my life put in, but I'm far from regretting it - on the contrary - If I have to I will put a thousand hours more to extend this battle engine into a full-featured RPG !

Credits & Info

Views
59,257
Faves:
188
Votes
615
Score
3.84 / 5.00

Uploaded
Jul 4, 2016
5:37 AM EDT
Genre
Adventure - RPG
Tags