This game is fantastic! Awesome job!
It's a fun clicker, good to have idling in the background and then come back around and upgrade a bunch of stuff.
I did encounter some lag problems, but those seemed to resolve when I refreshed my page, so I don't think that's a big issue.
One logic glitch I've run into though: the "Spender" mission seems to be using a signed integer instead of an unsigned integer, and at the current values (1-2 billion), I'm getting a problem where the amount that I spend (each soldier upgrade is over 3b) is so much higher than the target for the mission (2.3b), that when I buy something, the value "flips", so now I'm at -1493480294/2.3b. If I buy another upgrade, it will become an even bigger negative value. The only way, right now, to work around this is to upgrade my clicker (which is currently much lower, only 1.85b), which seems to be low enough that the field still sees it as a positive value, and use that to reduce the "deficit". But I suspect this won't work for long, since the cost of the clicker upgrade is going to be rising as well. So.. something to fix, if you're still doing releases on this game.
When i craft a item it disapears, plus the lag makes it unplayable...
The concept and design are great but the lag made it frustrating to play.
fix the glitch where when you loading the graphics it gets laggy