I've been playing this game for well over an hour now. In terms of a Challenge, it certainly delivers. And it does so w/o story, dialogue, tutorial, etc. I've shut off AAA Games within 10 minutes BC of terrible gameplay, whether it be loose character control, unintuitive button layout, etc. This game: 1 Button for movement. Goal: Land on every square platform using the Knight's move-set from Chess. I think the Core Gameplay/ Mechanics are set. But ...
The Game has some blanks that need to be filled in. Whilst I appreciate how far one take the minimalist approach, the game is too bare bones & too easy to lose it's appeal if one is stuck on 1 level for too long. As I am. Right Now. And this type of "stuck" is absolute. With every fail & retry, I feel my motivation to succeed being chipped away. I have no alternative but to close the game. Well, no, not quite.
The lack of Save Feature keeps me from closing the game outright. Some devs do this for that very purpose, I imagine - and that's a pitiful tactic to keep the game running, to go back to, sooner than later. Not saying that this was your intention. But w this slow PC I'm still on, I can't keep multiple sites/apps open w/o slowing down everything.
This game has no replay value, at all. No score. No leaderboards. No nifty modes that are unlocked once one beats the "main campaign". There's a lot of options on the table w respect to making this the awesome & tough logical game that it should be.
(1): Offer players the ability to skip a level if it's causing this kind of "stuck period" that I'm in. You could allow more than one skip freely. (2): Allow players to Undo a Move, at the expense of say, a given Score or customary "3-Star" Rating upon beating the level. "3-Stars" would be completing the level w/o any Undo Movements, AND ... well, there's all sorts of possibilities when factoring in a Score, Maybe a Timer, etc. (3): Save Feature. Main Menu Stage Select option could go w this, and would be awesome if the list showed all levels and ur current Star Rating. Replay Value.
TBH: This Game needs MORE. Again, lots of options: Unlockable Modes, for instance, HardCore Mode - whereby you must complete all levels back to back w NO MISTAKES. Problem w these games and the latter is that a walk-through with just arrows could get anybody through the whole game in a minute. To help mitigate this, you could implement Level Randomization, so that every new Play will present levels in a totally different order. Coupled w a Timer that makes level walkthroughs hard to sift through, maybe?!
As it stands, the Challenge is Tough, but Fair. But it needs more in order to make it the Awesome Minimalist Brain Workout it deserves to be!
~ DoctorThrift