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Space In Yo Face

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Author Comments

Welcome to the WebGL version of my WIP top down space shooter. Perpetually more difficult each level, steam roller player stats, 2D physics with mass and force. All feedback is much appreciated as the MacOS/Windows version is under development.


GamePad: (Highly Recommended)
Left-Stick: Movement
(RB): Shoot

WASD: Movement
Space: Shoot
Arrows: Aim Turret

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I really enjoyed the game, but the controls felt a little slow. Almost like the input is lagging, which could be a design aspect, but it did not seem like it was on purpose. Also boss battles would be nice(I know someone else mentioned it, just agreeing with them).

dtoillion responds:

Thanks for the feedback! I'll be sure to take another pass at the player controller and make it feel more responsive. Boss battles are in the works!

I kept hoping there would be more involved, like a boss level or something but it was the same waves over and over.
I didnt even realize I could change the "turret" until I read the instructions but I didnt feel as though it was necessary to even have the function considering it was doing just fine being forward.
I wasnt too fond of the controlling either. :(

Music is solid and the graphics are cool too. I did end up playing it for a while. Nice job.

dtoillion responds:

Thank's for your feedback! I made a huge update to the game and would like to invite you to try it again. There are many new mechanics added based on your feedback and I am working on boss battles now that the level system is in place. Let me know what you think!

This is really cool , good ui , graphics. But i see in unity you are dealing with bad pixel scaling! Google it :)

dtoillion responds:

Hey thanks man I did google that and after struggling to get the camera size and ppu correct I said screw it and switched to PNGs lol. I made a huge update to the game today, please come give it another try!

I mean it's not too different from any space shooter i've played before...work on the gravity a little more. a little sluggish to my taste at least...balance out the lasers, the blue turret for my ship seems a little OP. More enemy waves and balance out the sound FX with the game (Or at least make that an option to the player...) over all though...i'd say this is a Solid Alpha release.

dtoillion responds:

Hey I made a huge update to the game today based on your's and other's feedback. I'd like to invite you to give it another try. Still a WIP of course but much more polished. Thanks again!