Oh! I'm Getting Taller!

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"Oh! I'm Getting Taller" was developed as a cooperative prototype project between Elf Games Works, Reverie Project and Andrea Fumagalli for the 2015 Indie Game Maker Contest. It won the Best Platform award.

As from 2016, the team started working on it again, in order to make it a complete game.

The current release is a bug fixed and improved version of the contest one. In the near future we plan to make a new release with new areas, lots of improvements and many endings.

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In a grey world full of adults who just care about their business, youngsters tend to daydream and delve deep into their own fantasy realms.

Oh! I'm gettin' taller! is a light-hearted puzzle-platform game about a kid and his desire to grow up. Amazed, he notices that every day he grows so much that he can easily reach things he couldn't even see before. Through his eyes you will have to discover how his town changes from a grey piece of concrete to a vibrant imaginary world.

At the same time, you will have to interact with his family, friends, foes and why not, his first crush. Will his happiness and imagination survive until he reaches adulthood or will the world change him like it did with anyone else? Make the right (or wrong, that depends entirely on you) decisions and discover thanks to multiple endings how they affect his surroundings and his future!

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Arrow Keys and mouse... one of the worse design decisions I've ever seen. how did you playtest this and not say "wow this is very awkward"?

elfgamesworks responds:

Mouse is optional, You can ignore it. The correct keys to use are:
* Arrows: movement
* X: Talk/dialogues
* Z: Pick items

I'll probably disable mouse mapping in the future release, since it makes a lot of confusion on players, and make a small tutorial ;) Thank you for playing!

I'm not sure I understand the reasoning behind your conscious design decision to have the player move their hand back and forth between the mouse ad keyboard.

I'm sure you considered WASD + mouse instead but felt that the back and forth thing was better. I'm just curious why.

elfgamesworks responds:

Mainly because mouse shouldn't be used. The keys are:
* Arrows: movement
* X: Talk/dialogues
* Z: Pick items

Mouse is an optional alternative of X button... probably I'll disable this in future releases, since it makes a lot of confusion >.<
Thank you for playing!

this really depicts what it's like to be a kid. my favorite ending is the colorful game ending.

This was a very good story, I have to admit I was a little afraid it was going to be sad with how some of the music was, but i'm glad it wasn't. My only complaint is that I missed a line of dialogue at the end, and I think I missed something, but got all the secrets.

A nice and sweet game about growing up

Credits & Info

3.32 / 5.00

Jun 11, 2016
10:08 AM EDT
Action - Platformer - Puzzle