Hitting escape reloads the level, and nowhere was this mentioned.
Level nine is impossible to beat (and trust me, it's not just a matter of "you just didn't do this right," it's literally impossible).
The name is as unoriginal as a baker who can only make one recipe.
Coincidentally, the joy value has the same amount of blandness as the aforementioned baker's recipe.
Dying has no consequence, but for some reason there's a best score.
This doesn't feel like it's been tested well, if at all.
But you know what, you have a good basis for a game here. Flesh it out a bit, and maybe change it by adding a finish line instead of a coin, and give the player the option to take an alternate angle.