I love buying/selling sims like this, and I'm a huge fan of Papers, Please. Overall, I liked the game, but there were a few notable issues I had with it:
- Ending the day with too little money just extends the day until you make enough. If you can't pay your taxes, the game should end.
- The rebel movement seemed shoehorned in, especially considering the length of the game. I loved working with EZIC in Papers, Please, and it was extremely memorable, but I felt like this needed to move away from that a bit in order to establish its own identity.
- I understand the reasoning behind it, but I don't really care for the fact that you can create items you don't have stocked on the spot, even if it is slightly more expensive. I believe games like this should be about risk management, and your success should bank on your ability to adequately buy and sell. The game just gives you too much help with it for my liking.
As a closing note, more items, greater length, and fluctuating prices would go a long way towards making the game feel more fleshed out. That said, though, I like what you've done and I'm looking forward to seeing more from you!
Just came back here to give you 5 stars again! Please make the next version longer, i coul easily play it for 2hrs without getting bored.
Wow, it really reminded me when i played papers, please
it was pretty good actually and the anvil just maked it up for me
the only bad thing (it just me, not anything about it) it was too short
This game is great fun, and well built. It just seems like a shame that it doesn't have one. This games really deserves it.
I like where this is going, but it could use some improvement.
One major thing is that I have no reason to dislike the king, and so have no real reason to want to support the rebels. To me it just seems like the king is just wanting to collect taxes. just saying I'm "forced" to pay doesn't really make me resent him.
Maybe that whole aspect is best tobe cut and replaced? It seems too close to papers please, but hey its all good if you can make it work...
It would also help to be a bit more invested in the world itself. Why do I want to help the heroes? Wouldn't preventing them from winning help my business a bit by prolonging the need for people to fight against them? Just dinging me with "repair fees" isnt quite good enough. It mechanically motivates me, but not thematically.