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rated 3.05 / 5 stars
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Action - Platformer - Other

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Credits & Info

May 23, 2016 | 6:39 PM EDT

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Author Comments

Metroid inspired open world platformer created for #lowrezjam(32×32 pixels limit).

You have crash-landed on a desolate planet. Perhaps the long abandoned ruins not far from your crash sight will provide some hope of escaping. Explore a large open underground complex. Search for power-ups to boost your weapon’s strength or increase your mobility allowing you to explore deeper.

update 5/27: Due to popular demand, an alternate player control scheme has been added.


Pause / Restart Prompt: R
Toggle Default / Alternate Controls: Tab

Default Controls:
Move/Aim: W/A/S/D
Jump: Up Arrow or Space
Shoot: Left Arrow or Left Mouse Button

Alternate Controls:
Move/Aim: Arrow Keys
Jump: A or Space
Shoot: S or Left Mouse Button

full playthrough video:

created with FlashPunk:

sounds created using sfxr:



Rated 4 / 5 stars

Hmm, the game ended without giving me a chance to go and find all the secrets. And then not only can I not reload, there's no way to even start a new game, even when I refresh.

Any chance you'd consider releasing the map for this game?


Rated 4 / 5 stars

The graphics are painful,, but it just adds to the charm. Its a great game, but I just died because I was a pixel away from lava, so there is bugs.


Rated 3.5 / 5 stars

Really enjoyed it, as I got used to the zoomed out graphics. The layout of the level is well balanced, not too easy nor too difficult. I agree with headacheshyguy, I would liked to explore more. Maybe you should add a sign marking the level out ship. Loved it!


Rated 3.5 / 5 stars

I enjoyed this. A map would have helped and, as others have said, the zoomed-in effect is a little much. But overall a nice game with good controls.


Rated 2 / 5 stars

The idea is good, but it has a few problems: It is too crammed, and I can't see anything unless I'm right next to it (AKA getting shot by it). This, combined with the random and unpredictable archs described by enemy attacks and character speed mean that you WILL get hit on every encounter. It was a good call for you to have every enemy replenish half your healt tho. I was willing to give it a try, but then I kinda got stuck right after I got to the opposite side of the ship, on a pit which I can't jump from, with a few floating islands over acid and plants on both sides shooting at me. Too buggy, but I can see your future work being masterpieces.