Newgrounds Background Image Theme

Our goal is for Newgrounds to be ad free for everyone! Become a Supporter today and help make this dream a reality!

Deterministic Dungeon

Share Collapse


Log in to save your medals! Don't have an account? Create one for free!

Field Journalist 5 Points

Learn all about everything by opening the field journal!

Nooks and Crannies 10 Points

Find 3 "golden orb" rooms

You Shall Not Pass 25 Points

Defeat Bob the Balrog (floor 4-3)

Bartering Beast 50 Points

Trade three tier III items at the witch's shop

Totem Totalitarian 50 Points

Earn all 5 totems

Deterministic Demon 100 Points

Defeat the Dragon (floor 8-3)

Author Comments

I'm fed up with coding!

This is me passing the baton to you to DETERMINE everything that would have been random about this dungeon crawling game!

You ARE the Random Number Generator! (RNG)

Be patient with yourself though, it takes a while to get the hang of directing your own future.


Made by Nick Pasto: http://www.pestoforce.com

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

In a lot of ways, this can be really fun. But I'm absolutely awful at this "no wammys" style gameplay. Hit 0 a dozen times in a row, and had similar bad luck with getting any loot from enemies, making it impossible to get past floor 5 without serious level grinding on higher floors. If the cycling was just a bit slower, or there was less 0s or something I think I'd give this game a solid 4 if not higher, but as is I can't.

Edit: Thank you for the response and advice, that did help quite a bit. Score increased to reflect it as such. : )

BoMToons responds:

If you get the mayan totem it slows down the chooser.

Good but if you die you lose all your progress and time.... It is really annoying to have to restart all over again. Nonetheless once you get to a certain level it gets so easy you feel like crashing ants... Even bosses fall in two rounds..

Very good game overall. There is one big design flaw with the UI that I found increasingly annoying. The big button you have to press is at the opposite end of the screen during combat. This means that unless you want your character to attack a random target (which is another design flaw), you will always have to dart back and forth across the screen to select the same target and then hit the button to roll for damage. You should not have to click the same target over and over and the attack damage roll should be in the SAME place as the option to attack. If I play any more of this game I'm going to get carpel tunnel.

After having played this majestic game for the first time four years ago, I decided to try it again after not being able to remember what drove me insane when I first played it. But as I was playing, I remembered it.
The Random Number Generator mechanic being in the player's control is certainly a very unique and interesting catch to the game, seeing that so many gamers complain about the RNG in games, well... not anymore! Now YOU are in charge of it! It also makes the developer less responsible if you aren't content with the loot and the enemies you face, after all, you are in control of it ;P
While it certainly puts older people and the ones with slower reactions at a huge disadvantage, it is what makes the game so special and different, one can't make a perfect game for everyone... Also, even with the ups and downs you're going to face in the game, it's all going to be alright in the end. Kinda reminds me of life in that aspect.

I also like the art style and the various weapon/armor types you can acquire, while the "special items" were cool-looking and had some interesting attributes, I didn't see much sense collecting them besides just having them pop up in my journal. The "totems", on the other hand, were an awesome addition and I love that they always stay with you, even if you died (which I, surprisingly, didn't! 0_o). One interesting thing, though, was that you could abuse the "save & quit" mechanic in the game everytime you were about to open a golden chest. If you didn't get the totems you desired, you could quickly leave and restart. And if you found a new totem you didn't have before and reloaded the game, thus not having it effectively anymore, its effects will still be given to you :^)

While I like the chill music and it was a smart choice to compose it so it doesn't get too annoying/distracting after a while, it just didn't fit often times and could perhaps be changed up more often. I mean, as the world is about to crumble and I'm fighting a near invincible dragon beast who can spawn deadly minions, I'm just hearing elevator music in the background.

Other than that, it's a fantastic and addictive game, I've had a blast to replay it now. I was also so brokenly over-powered towards the end, I just speedrunned the floors seven and eight until I reached and killed the final boss. Well, for a challenge, I'm going to be replaying the game on hardcore mode as well now... Wish me good luck in surviving that! :D

BoMToons responds:

Great review! Thank you!

really good game.

Credits & Info

4.01 / 5.00

May 9, 2016
4:53 PM EDT