So i may not be a game designer/programmer but i am an (terrible) artist and unofficial story writer, and i have one question. de heck was going on? First Lucario is just sitting there in the rain, a random person walks up to him, and hands him something, she asks Lucario for help then you (player) get thrown on a wrecked train (I'm assuming), then get on a spaceship?!? once you beat that your on the moon, and have to find a door in a blood red room full of random walls, then get somehow transported into a car in the desert. You then go into another car section in the city, to a factory, then some kind of sneaking mission, then you get into an LSD induced rainbow room? Next a random person shows up and tries to kill you (for no reason at all) once you somehow beat him, you (creator) have Lucario walking away and getting a kiss from the stranger...
Even though it may sound like it, i'm not trying to be mean, but the story could use a little work, all you would have to do is fill in the plot holes (i.e. how he got to these places)
Now the best for last, I love Lucario (fav. pkmn) and i love the pixel art style, I've seen and played some of the other games you've made and liked the art for those even better (probably because they came out later and you had more experience i.e. M.a.L.) The art is what made me like this game and all the other games you've made!
Keep up the good work, and just so you know, you got someone new who will follow you to the end.
p.s. love the sprite for Lucario and Zoroark in L.D.S.3 (^-^)b
(i also hope you don't take my review the wrong way)