So, from what I've played in this game so far (sank a couple hours into it.) Notes on some issues that I've gathered:
-The game's projectiles are based on chance and upgrades.
-There's no opportunity to upgrade actually, because you'll be royally buttfucked by the assault that's constantly at your door.
-The art style is wonderful but gets taken away from by the difficulty of gameplay.
-I haven't ever been able to reach base rank III, due to the severity of being bombarded constantly, then dealing with a boss on top of that, which has taken away from my experience with this game.
Things that I enjoyed about the game:
-The idea behind the game is actually interesting for me, and the mechanics used are somewhat entertaining, when not being crushed by the onslaught.
-The constant battle does add quite a unique and entertaining experience, it makes me think of an old flash game series known as "Shadez" (Pretty fun, runs on a similar mechanic with more modular upgrades, akin to this.)
-I've also found that the gameplay is rather fun, and could be better if balanced properly.
Things I've taken away from playing this:
-Once balanced, the mechanic for this game could easily score a 4-star, and lead to a series of great games based in this universe, or in likewise settings
-If the learning curve can be adjusted with a difficulty settings, so that all types of players stand a chance, this could easily be one of the best "Constant-Defense" games on the web.
-The art style is unique, and I enjoyed watching the dynamic day-night cycles, very well done.
-There's many things that need to be rebalanced and/or added/replaced.
Once these are taken care of... I think this will easily be a 4-4.5 star game. I hope you take the time to read this review.
"Walk on the fringes of Light."