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"Shapeshift" is our entry for the Ludum Dare #35 gamejam. It was developed over the course of 72 hours.

---- Objective
Destroy all the enemies before they go off screen.

---- Controls
Arrow keys to move.
Space to shapeshift.

---- Boar
The "Boar" shape moves and fires slower, but packs a much more significant punch. Use this form to take down large opponents.

---- Falcon
You have a significantly increased fire rate, as well as faster movement. Your shots individually will not deal much damage though, so this shape is best to pick off other small ships.

----- Known Issues
It is sometimes impossible to kill all the enemies on the screen. For example, two enemies may spawn on opposite sides of the screen and you physically cannot fly fast enough to get both of them.

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I liked your entry to the competition. It's simple, but it works very nicely, The only problem I faced is the one you pointed out, maybe you could make a life system, so at least it's not an instadeath.
I understand you probably spent more time on programming, but the art is very plain and boring some times, and I don't understand what I'm shooting at, I'm guessing they're ships, but some of them have indefined forms... You could use less enemies and improve the graphics, as the effect of the shooting is the same.

With that said, nice game!

IfThenSoftware responds:

Thanks for the review! Yeah, we were on a very tight schedule. The artist produced some mockups and this was the style we had to settle on. It would be fun to return to this project and add more to it though!

It's a good start, but it needs more to it. At the moment, the rapid fire ship is the one I want to stick with all the time. Also, there needs to be more to the game than simply "Hit EVERY ship or it's game over'...

IfThenSoftware responds:

Thank you for the feedback!

Credits & Info

2.58 / 5.00

Apr 19, 2016
6:44 PM EDT
Action - Shooter - Vertical Flight