I hate. I Hate! I HATE!!
This game is a grade-A Jerk-Bag!
First off, the controls; you can't go down on the over-world, regardless of weather or not there is actually a platform there.
Second; Flappy bird?
Third; Every time you slay a demon, the results screen shows your remaining lives and then pulls a world class troll by not giving you an extra one which would be very helpful because it is unreasonably easy to die, lives are in limited supply, and there is a very small life cap.
Fourth; Flappy bird!?
Fifth; There are some levels (I'm not gonna call them enemies or bosses) where you can't see the teeth (which kill you instantly, taking away your very limited lives) until it's already too late. This is what I, as an aspiring game developer myself call "Forced difficulty through bad game design."
and Finally; FUCKING FLAPPY BIRD!?!?
I like this game with the souls like and Undertale,That basically a hard game to beat.
:D,Anyways nice game you got here keep the great work.
Instead of making a compulsory death dead end to make dying part of the game, you could have added challenge runs, like beating all the demons without the sword, or the torch, losing no hearts, etc. Things that would make the player want to replay the game and memorize the map or draw his own. You don't care so much about dying when you're trying a challenge run.
The demons already kill you enough, so I belive the dead end added unneeded frustration. Not explaining the controls caused some minor frustrations as well. What kind of knight jumps into a bottomless pit of darkness just because the player didn't get used to the controls? : (
Other than that, it's a pretty fun game. Keep up the good work! I also was not thrilled to kill all the bosses again after failing at the fifth. Especially when the map suddenly turned black until I blindly managed to make my way to that dragon. I don't think this was a feature :p
I made the game after playing a lot of demon's souls and in that game you die a lot as a learning process. That's why this game is so influenced by it. Now I see that many player find this mechanic annoying, although many of them actually learned how to play the game. When I was designing the game I thought that it would be cool to explore the dungeon and learn it as each death give you a small bit of information that you can use next time beating the game.
>Not explaining the controls caused some minor frustrations as well. What kind of knight jumps into a bottomless pit of darkness just because the player didn't get used to the controls? : (
Yep, that's my failure. This should be fixed.
> Especially when the map suddenly turned black until I blindly managed to make my way to that dragon. I don't think this was a feature :p
Could you tell me what is your browser version and operating system? Did it happen just after you unlocked the last demon? If you started a new game was the problem still on?
This shouldn't happen, I'm sorry.
Thank you for your feedback!
Doesn't work at all. The controls aren't working.
Could you tell me what is your browser version and operating system? Is it happen right after game was lunched or in fight mode?
Really cool game, great idea, pretty fun.
But you can't just put the player in a game and not tell them how to play. I know you put it in the description but that doesn't help anyone that doesn't know to look there. Just a little tutorial would make the game a lot better. When you first play you see a monster and you lose a heart, I still have no idea what to do there.
Instructions is all this game really needs, maybe a little more balanced gameplay as well, but other than that very beautiful game, the art is amazing.
All of what you said is true. The game was made for a contest which had a time constraint. This is basically what I did in one week from scratch. If I will ever make a remake or sequel I will try to take advantage off all the amazing feedback I received here on newgrounds.
Thanks for your feedback :)