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Just startin' out 5 Points

Reach 30 points in Easy/Blue

Too easy for you 5 Points

Reach 90 points in Easy/Blue

You got this 5 Points

Reach 60 points in Easy/Blue

Bananarama 10 Points

Reach 120 points in Normal/Green

Milkman 10 Points

Reach 180 points in Normal/Green

Now we playin' 10 Points

Reach 60 points in Normal/Green

Bananapro 25 Points

Reach 90 points in Hard/Red

Maximum APM 25 Points

Reach 180 points in Hard/Red

Ownt 25 Points

Reach 270 points in Hard/Red

Rekt 50 Points

Reach 500 points in any mode

Author Comments

bananadoh is an action puzzle featuring a truck that has lost its bananas. Rotate tiles in order to keep the truck on the road as it journeys through a colorful game world, and relish in the fruits of your high-score.

bananadoh features a range of unlockable tiles and pickups, and every level is procedurally generated ensuring a unique experience each time you play.

bananadoh is also available for free on iOS (http://itunes.apple.com/app/id1087186413) and Android (http://play.google.com/store/apps/details?id=in.atqu.bananadoh)

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The concept is nice + looks nice! I think this has potential. I often missclick because the view suddenly turns following the truck, making the game too short/fustrating. Maybe have it a bit more stable? (idk, between the truck and the 'land'?) Also a thin line to outline the squares would also help.

Dude, this game is HARD. Its not as easy as you think. And yes, even on blue.
I think what I find the most frustrating is when the rows of tiles just randomly appear and disappear.
So when I have a path worked out and am figuring out further in the path, I suddenly look up and a row is gone, fucking up my whole shit. Thats lame.

staff0rd responds:

Thanks for the feedback. Rather than random, the rows appear/disappear based which way the truck is/will be facing when it exits the tile it made the pickup on. This means that if you collect a pickup on an edge tile where the truck is heading towards the edge, a new row will appear in front of you. Maybe I need to communicate this better to players.

This game wasn't bad. My main problem was that it got too frustrating. You really had to just try every possible outcome here. I guess I liked how it was challenging. The music wasn't bad. I don't know why you used bananas.

It was nice with its graphics. Its detail was a bit too plain, though. I would not quite recommend it. II guess I can't complain about it moving slowly. That made it easier!

lame, and thanks for giving us an option to mute.

funny and hard game, principally in the red color.

Credits & Info

2.68 / 5.00

Apr 13, 2016
3:15 AM EDT