this game is literally terrible
-lucario is really slippy when moving anywhere
-the mushrooms at the 1 level have huge hitboxes
-the crouch system sucks
-the moving rocks are the worst part of the game, when you dont move they move you and dead
-songs are nice
-the controls are actually nice
i give this game half 1/10 stay away from my family
Thanks for the review. I'm glad you like the music and controls.
The intro looked very promising so when I started the first level I was in for a disappointment. It’s a simple and repetitive platformer with terrible hitboxes. The backgrounds were probably the best part of the levels, my favorites were the one on the last level and the one with the skyscrapers and my least favorite was the 2nd (water?) level. The dizzying part was just awful, might as well add a seizure warning, at least it was easy so I didn’t have to look at it. During a mid cutscene, it took me some time to figure out I had to click on the letters to proceed, since I got no instructions and the intro before had played on its own.
The music was okay, can't say I liked or disliked it. There is only one type of enemies (I have no idea what those things are) that will kill you on one hit as soon as you get close to them. It was really frustrating to go through a level and suddenly get sent back to the beginning when I could clearly see some distance between Lucario and the enemy. It makes him look like a real wimp made of glass.
I almost gave up on the final stage, it felt very slow and cheap. Then I get a cutscene saying Lucario killed the guy… except he didn’t! He was moving away just a second ago. Now, I don’t expect you to make your game as I would, but you can’t hype some guy as a final boss and then kill him off screen. This is a game and it’s supposed to be interactive. If you want Lucario to kill the dark figure then show it! And if for some reason you don’t want to, change the story so that he proves to be too strong and Lucario has to run away or something similar. Don’t make cutscenes that completely disregard gameplay.
Thanks for the feedback.
ok, so I read a lot of reviews that stated what I was going to write so I decided not to leave one, but then I decided to test 2p mode(by myself tho :'C ). Here are some things improvable about that:
*Make some way so that both players remain on screen at all times (i.e. screen splits when far apart, like "A World of Keflings", or both players remain on screen and cant be seperated, such as in "Baulder's Gate")
*Possibly make different cutscenes for 2p mode vs. 1p mode
* BUG!!! Second player is erased from existence after the 2nd cutscene
*(With game altogether, not just 2p) Add some cool attacks cuz he's fricken LUCARIO!
*Maybe make 2p mode competitive or something
*Maybe allow the other player to continue after one dies
*(With game altogether, not just 2p) Might be intentional, but Lucario's air speed is like twice as fast as his land speed
Also, hope this game gets better, but for now it isn't very good. I played cuz the title sounded cooler than the other ones on the front page :3
Needs some work with the platforms and the enemy layers are bigger then they appear, BUT THE MUSIC MAKES MW WANT TO DANCE LIKE DASHIE!!!
ヽ(◔ ε ◔)ﾉ └[✧ ε ✧]┘ (づಠ ͜ʖಠ)づ
Really happy you liked the music!
This game is lacking a lot of polish. The platforms are difficult to traverse for the wrong reasons, not only do the moving ones slide out form under lucario, but the platform boundaries themselves are deceptively longer than the pictures would suggest; it really shows in the upside-down stage. Also the platforms on the final level, make lucario bounce when they lower, It might have something to do with the character's fall speed. The songs were nice, but after 5 or 6 deaths, they start to wear thin.
Thanks for reviewing! I'm happy you enjoyed the music. I'll try my best to improve.