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Killer Kubes

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In the first 3D action game made by my game studio, Groovy Video Games, You play as a lone green sphere, being attacked by deadly cubes! You must run, jump and shoot to protect yourself from hordes on Killer Kubes coming at you! How many of them can you take out?!


W = move forward
S = move back
A = move left
D = move right
space = jump
shift = run

move the mouse left and right to turn the green sphere, and use the left mouse button to fire.

This game is also available on the Google Play store for your android phone! Download the game here!

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hmmm... its a (seemingly) simple, but interesting game!

first of all, i like the 3-D design of the spherical-hero of the game, i like the design of the ''evil red squares'' that are the enemies of the ''hero'', and i also like the nice physics/jumping/shooting/running mechanics that exist in this game.
its minimalistic, but it has a good actionscripting structure, and GOOD PHYSICS.

it was easy to play, and i was always collecting the yellow sphere power-up in order to add more ammo in my ''weapon''. after a few evasions/reloads/shots, i managed to kill many red squares, which resulted in me getting a score of 30 ''cubes''.

i also liked the (slowly) increasing difficulty. it started out in a simple way, being easy, but as i kept playing the game, it became harder and harder to evade my enemies, since there were more squares in the area, and they became faster and faster....

its a good concept for a cool 3-D game, and i liked it.
its simple, but it gets the job done, because its challenging, nicely designed and funny.

my only suggestions would be to add more stuff in it.
add more power-ups(extra lives, more powerful ''weapon''/stronger shots, faster speed, invincibility mode, ''frozen'' enemies, score multipliers and more).
also, you could add more ''levels''. after you defeat some squares and you survive a ''wave'', for example if you kill 50 squares, you should be able to pass into a new ''level'', in order to hgave a new objective and to perform a new ''mission''.
also, for each new level, you could add a different background, with more/less/different power-ups, and you could even add a few ''negative power-ups'', such as: slower speed, harder enemies, etc etc.
(but that should be optional, because people might not like negative power-ups. however, im just throwing this idea for a future version of the game, and in case people might ask for more ''challenging levels'' in the future.)
in general, its a great game, but it needs more cool stuff/upgrades/levels/more missions and more objectives, along with more visuals in order to become a large, fully fledged platformer game.

i can see that you have good skills in making cool 3-D games.
you are good, so keep up the good work, and always keep your games fresh!
nice game.

its ok

Una de mis partes favoritas de este libro es uno de los principales personajes Sith está en el cuarto de baño. Y alguien había escrito algo ofensivo sobre él en el espejo y trató de lavarse, pero tiene algo de agua en su pantalón justo en medio de sus pantalones. Por lo que parecía él... bueno ya sabes, orinó en sus pantalones. No quería que la gente piense que lo hizo. Así empezó freaking hacia fuera. Sabiendo la clase comenzaría en unos tres minutos, pero por suerte, Dwight y origami Yoda salió un puesto en ese momento, así que Kellen pedido Consejo. Y le dice a Kellen para mojar a todos de sus pantalones para que se vea como él no orinar en los pantalones. Funcionó, pero tuvo que explicar a su profesor por qué él tenía totalmente mojado pantalones.

Stars don't reflect games quality, but I couldn't play because of unity web player. Most browsers no longer support it. You could do a webGL export. If you have any trouble with that I'd be glad to help. Please upload the game with webGL so I can play and you can get more feedback :)

groovyguy responds:

Thanks for the advice, any idea how I'd make a webGL export with unity?

Good concept. Moving the camera is motion sickness inducing though. Jesus.

groovyguy responds:

Thanks, I'll try and make it smoother when I update it.