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Showdown Arena

Score:
rated 2.80 / 5 stars
Views:
997 Views
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Genre:
Action - Fighting - VS
Tags:
create
pvp
2player
leveleditor

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Credits & Info

Uploaded
Mar 25, 2016 | 8:37 AM EDT

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Author Comments

Controls:
Editor:Left click to place, right click to destroy. Enter to start game. Press S to toggle symmetry.
Player1(Blue):Arrow keys and either ctrl or shift to shoot.
player2(Red):WASD and space to shoot

Play Some Premade maps : http://www.newgrounds.com/portal/view/671239

Check out my other game!:
http://fst-germain.newgrounds.com/games/

Jumping error: Unfortunatley I have encountered a bug many times where the player won't jump. if you experience this, try spamming the jump button when you jump. Fortunately doing this seems to increase enjoyment and excitement :)
I made this level editor as more of an experiment. I wanted to learn how to make a level editor, and I also wanted to know how people felt about a bare bones level editor, without many fancy features. Leave your response in a review below (whether you loved it or hated it). Thanks for playing!

Reviews


DarrenDarren

Rated 2.5 / 5 stars

I'd recommend that terrain should stop bullets (otherwise it doesn't serve much purpose), and you should consider altering the controls. If Player 1 hits W at the same time Player 2 is hitting control, that's the shortcut to close the tab. It's an okay start to a project, keep adding things.


FSt-Germain responds:

I didn't know it closes the tab, thanks for letting me know. The bullets go through walls because as mentioned in the original, it's a remake of my first real game, I didn't know much about collision, so I just let them keep going. I appreciate the response, and I'll take it into consideration when developing new games.


JauqArJauqAr

Rated 4 / 5 stars

After playing with a friend, and playing around with the level editor this is the conclusion I came to:
Although the game is fun (competitive multiplayer games are always fun), It is very simple. A little too simple for my own sake.

(Report) When I first opened the game I noticed somethings. Premade is spelled incorrectly on the title screen (so is destroy). I don't say that to seem like someone who picks out grammar mistakes, but ultimately spelling correctly would give other players sense of professionalism. (Request) The other things I noticed would be graphics quality. Although graphics are not the most important things in the game, I would at least like to ask for a little bit of improvement (like making blue and red unique not just a color swap. Also having the pixel sizes match up, because the characters look 8-bit, the tiles look 16-bit, and the GUI looks 32-bit).

(Request) The game itself is fun, but feels like its missing a whole lot. Have you ever though about possibly adding power-ups, or health pick-ups, that refill your health? The game would become a lot more interesting.

(Request) Here's a fact: I (personally) love level editors! (Probably because I make my own games, and in general love to make my own things). But this game only has one type of block. You're previous game (in the showdown category) had around 6 unique blocks (spread across 3 maps). If you would be able to bring those blocks into the level editor I would be able to make much more unique arenas and landscapes.

(Report) Music and sound effects are spot on! That is one of the most important parts of making a game. I would like to know where you found the music though (unless you made it yourself, which would be very impressive).

Other than these requests/reports I would say always improve where you think you can. I'll give you 4 stars. Good luck in your future games

-Jauq


FSt-Germain responds:

Thanks for the Awesome response! I got the music from incomptech and sound bible fyi. The game is just a remake of my first real game (as discussed in the first showdown) so that's why many of the graphics issues are still present, however, I'll certainly take your advice, it's very wise.

Your response is exactly what I wanted about the level editor. As discussed in the description, I wanted to know how players react to the bare bones level editor. I like to know that it's not just the level (placement of blocks) that matter to the player, but also the aesthetic (background, blocks etc.).
Sorry for the spelling mistakes, I had only been awake for an hour when I wrote it haha, lesson learned.
Thanks for playing and leaving the awesome responce.