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***I'm on Ubuntu, it runs great on all browsers on there. On Windows though it's pretty slow in Firefox. It's a bit better on Chrome on there for me.***

\\\\\\\\\\\\\\\\\\\\\\ PLEASE READ! /////////////////////
Hello everyone!
Please be aware that this is a very weird, experimental game. In parts, it requires you to be very alert and attentive. It will also require you to memorize things you see. In parts, unless you have an amazing memory, it will probably even be necessary for you to write things down as you play in order to remember them for later in the game. I'm not sure if that constitutes really bad game design or a fun experience... But either way, I guess you all will let me know :)

You just move with the arrow keys or WASD.
If you want to reset your save file just start the game in the main menu by pressing <DEL> instead of SPACE.
If you click outside of the game area, it will pause automatically.

\\\\\\\\\\\\\\\ END OF PLEASE READ! /////////////////////////

Thanks to Calamaistr for providing a great track for this one, you can check out all of his music here on Newgrounds. Also thanks to Mark Sparling for providing (most) of the other tracks in the game. You can find more of his stuff on marksparling .com. He challenged himself to write 70 songs in 70 days a while back and has since made all 70 songs freely available for use in any project you might be working on. It really is a great ressource.


All right, this is an old flash game I've had lying around on my computer for a few years. I finally took the time to finish it properly this last month as an exercise in learning HaxeFlixel.
I've sort of developed this game in a vacuum and I haven't really had it tested much by people before releasing it now. I still really like the idea/concept behind this game, but I fear it might lack a little in my actual execution of that idea...

I really enjoy reading your feedback, both positive and negative, so don't hesitate to leave a review or send me a PM. If you'd like you can also email me at mrnowind {at} gmail.com. I'm still very open to work with the game and change things that don't work so well.

I'll stop rambling here... Enjoy the game ;)

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This game has the same feeling as Ruins of Machi Itcza and NONDECIVER, which definitely is a good thing; I loved both of those games very much when I played those. The length, along with the difficulty, are just perfect. It's really rewarding (and also stressful) to do the no lantern run section. I personally love the glitchy feel of the dark green rooms, and the seemingly repeating ones that are slightly off. The sound and music are both really nice (nice shoutout to Goldeen and Cubone(?)). The movement was nice, you have a good control over your jumps, although it sometimes feels like the character walks a little too slowly.
There are, however, some points that were less good. Basically every element of RNG was very frustrating; the jellyfish were slightly annoying, but the boss fight was horrendous. I really liked the boss music, the atmosphere, and the way to defeat it (even the screen shake didn't feel bad), but the fact that its movements are random and you sometimes just have to wait for more than a minute just to make it go away from a specific torch, along with the fact that its attacks sometimes are inescapable, feels unfair. Also, I don't know if it was intentional or not, but its hitbox felt random as well. Sometimes I could walk through his legs, and sometimes the horns didn't kill me, but other times I only need to touch one pixel to die.
Another point is chapter 5. It felt very strange, completely different from the rest of the game, which is a shame. The movement was just guessing, which felt off for a game where the focus is skill. And the empty rooms with just the white squares was a nice challenge, but also did not feel like it belonged in this game. (Another small point is that I was very surprised that there WAS a chapter 5, as the boss fight really feels like the end of the game.)
Overall, I still really like this game, and I'm very impressed with the design and overall atmosphere. It's exactly my kind of game, and if the boss fight was more balanced, I would definitely give it a 5.
Keep up the good work, and I can't wait to see when you come out with another game, if you ever decide to make more.

What was that thing at the beginning? It scared me!

This seems strongly influenced by Mojon Twins 2013 ZX Spetrum game Tenebra Macabre!

It's good, very creative, I liked it indeed, but it's rather simple for such a long game. Likewise, it would do well to be more linear. It's one thing that people need to remember the layouts of levels, that's perfectly fair, even multiple layouts, but it's another when they can miss a room with a torch entirely and suffer through no fault of their own.

This was a great game! I spent a few hours on this and it definitely infuriated me at some parts, especially that one boss at the end of chapter 4. The graphics were very nice, the darkness complimented the bright colors you used and I have always been biased by pixelated platformers. I found the torches to be a clever "checkpoint", even implementing it into one of your puzzles. All In all, it was a long and hard, but enjoyable, game that I would recommend to my friends.