Tiny Monster War 5

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The little tiny monster village is attacked by the desert. Nine giant monsters are ruthless! Tiny troops must unite and unleash massive armies to protect their village, can David beat Goliath again?

Use mouse to control, or use shortcut key: 1, 2, 3, 4, 5, 6, 7, 8 to unleash units, QWERTYU to place an element, Spacebar to switch between monster gate.


Let me check my calendar and make sure it isn't 2001.

Okay then. Tutorial/instructions are a garbled heap of sadness. Font size and margins are so messed up that I now know what it feels like to have dyslexia.

Upgrades need better explanation. "Attack up" and "Coin up" but by how much? Since the instructions were so bad I don't know how all the things work. I can only assume a monster with fire element gets beat by endowing/casting water on your army buddies to cause more damage.

Summoning the little army guys is guesswork. The ranged ones aren't worth anything while the "melee 2" type can almost kill a monster by themselves. Seems simple enough, but with so many upgrades to choose from I can only assume it gets more and more hectic later on. It turns out after I buy the trees upgrade (+1 becomes +3 per tree), I can create walls of ranged units so thick I can beat any enemy regardless of element. Then buy the coins upgrade because hey more coins equals more upgrades. It becomes a breeze after that.

Interesting choice of defense setup. The top three things can deposit defenders anywhere, while the side ones defend the very end of the monster path. I assume upgrades create more slots and enemies don't have to be on the exact path as the defenders to engage.

In summary, it's not bad, but, yeah.

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This is a pretty fun game, it's a little confusing figuring out how to play it though.
It would be nice if the tutorial was less confusing.

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Credits & Info

2.44 / 5.00

Jan 28, 2016
9:33 PM EST
Strategy - Tower Defense