Not a terrible game, way too much space between events though made it break the feeling of suspense and immersion. At the end with the elevator if you tried to go left to the previous rooms you're blocked by an invisible wall which doesn't make sense because you've had something to physically block you from going back I.E. at the beginning when you turn the pipe on and snow falls over the entrance.
Overall I really liked the game concept and think this could be a pretty good series. If it's being released episodically though it needs more content than just 3 minor puzzles
Thank you for a very informative review! I will take note of the issues you brought up and take them into account if I decide to keep working on this game.
it's pretty damn laggy for a game with such simple graphics. Perhaps it has to do with unity being a dick every now and then towards low performance pcs like this bitch here...
Ahah no, it's all my fault most likely. Put a really over-complicated shadow-system on it. Since I've made some leaps as to performance wise (15x faster), but I have been to lazy to update the game with it. Sorry!
Great concept...but that's about it.
If you have to write the controls/how to play in the comments, then there's a problem.
It comes off as lazy, as in the author didn't want to think of a creative way to introduce the game play, or forgot.
Also, I find it odd that so many people are doing these "concept" submissions... It's like steam games and their alphas.
Hey! I agreed with Exodius7, Make a monologue! Also add running when the game climax comes. Keep the same atmosphere, I feel like something creepy is going to happen at the end so it gives a sense of a thrill. Maybe make the controls based only on the keyboard and not the mouse :p
Add some characters that have different relationship with the character if you want (:
Then at the end of the game explain how he got himself in that snowy place.
Just giving some ideas! Keep it up ^^
Thanks for your review! Interesting points, I'll give it some thought.
Interesting concept, eerie atmosphere and easy to learn controls.
Sadly, this is just a demo, but I'll be d keeping track of the game's progress.
Some things you might want to add are running, a small tutorial, more monologue (observations, for example), more backstory... Things like that. The game has potential.