Great game, and fantastic use of using real life for this. However, I'm very disappointed at the fact that I don't really know what I'm doing to actually solve the mystery of Uzoc or whatever the riddler's name was, or what the grandfather was trying to protect. I feel lost all the time in this game, and it's an absolute pain in the arse to keep going to a lighthouse and not being able to enter it. I always expected something out of finding a mere symbol near it. And the lore of what the journal hinted at really made me excited to explore the island (whose name I still can't pronounce) until I found myself constantly looking over every nook and cranny of each lighthouse.
What I'm trying to say is that this game really needs a walkthrough.
I enjoyed the experience but I really didn't like much of the interface. Point and click (PnC) is better off having more doodles (puzzles, items, actions) than scenes, but the real life scenarios really make more than enough to compensate.
Real life photography/characters, even with a little tinkering, are great for experience. Some people say they are just a way to provide cheap nackgrounds because "snapping is easier than drawing". I strongly disagree - Taking photos already requires time & displacement, and they require some degree of knowledge to be good. Plus weather issues...
Puzzles were mostly kinda off (language/words one was on spot). Interesting lore, got me hooked till the end.
I'm actually, kinda torn at the moment. The subject of the game was extraordinary. The History lesson/vacation part of it. I felt like a tourist. The scenery was beautiful and the folklore was educational. For that, I applaud you.
However, I come to NG to play games and get medals, and that's where I'm rather disappointed. I understand your reasoning behind not wanting a walkthrough, and I respect that. Even though you added a "Spoiler free" icon to sorta help players out, it was of no use to me. Your "Hot spot" icon was very helpful, however. Unfortunately, it didn't help me get 4 of the medals. One, obviously, from getting all of the others. That's 3 places that I apparently missed. Despite the medals, that's 3 places I'll never see. I finished the game in which voids the 4th medal.
Don't get me wrong. Again, I love what you've done here. It's just that it's going to be conflicting with people. Some will be in it for the story and pictures aspect of it, and some for the game aspect.
I tried to reap the benefits of both, but failed in the end. It's quite possible that I could have done something wrong myself. I just doubt that I'll be the only one to miss out on some of the rewards from both aspects.
Good job, and I'm looking forward to the 2nd half.
thank's for your comment.
I understand your frustration, I like getting medals as well and that's why I added some in this game.
However If you have trouble with some of the achievements, there is a detailed explanation (with spoilers) on each and every one of them on the game's website (rocharnevisland.com), which will hopefully allow you to get all of them.
Protip, add a skip function and/or let me read at a pace I choose myself. Endlessly frustrating to wait for text when its too slow.
This game is amazing! However, there were a few problems. First, the puzzle with the pillars wracked my brain and I had to resort to doing combinations by process of elimination until I got the correct one, even with the hints you gave the players; that took a LOT of time! Second, the ending really doesn't solve what happened to the main character's grandfather other than implying that he was left for dead/killed by a treacherous supposed ally (you-know-who that somehow disappeared after the main character is done with the main adventure) who may or may not pulled off the same murderous scheme on the main character; for all I know, either that character did in fact left me for dead like he did with the grandfather or he had a heart attack and fell into the ocean, his body undetected by me as he drowns in the sea. Third, why end the game on a cliffhanger? The main character is stuck hiding in the middle of nowhere practically and has no form of communication nor any means of signaling for help; he is likely going to be dying of thirst and/or hunger (depending on if there's fresh water or not on the location he is at) by the time people come across his location. Talk about an implied downer ending!
Other than those problems, this game is fantastically well-made. The scenery is incredible; since it's made from real-life pictures rather than drawings, it makes me feel like actually going through the areas rather than just some made-up landscape. The gameplay is brilliant and the medals were fun to get. The music goes nicely with the setting and is quite relaxing. Finally, the game is for the most part (with exception to the pillar puzzle) not too easy nor hard and thus was enjoyable to play through. I hope to see a sequel to this and have it continue where the ending left off. Bravo and kudos to you for a fantastic job!
Thank's for your review! :)
Well there's a major plot twist comming in the second opus! I had to cut it in two, otherwise I would probably never publish the game, and it's already quite huge for web game standards.. and it's nice to have all this feedback because it motivates me to work on the sequel
But the main character will definitely not be left to die on this remote island... he has in his possesion something too valuable ;)