Newgrounds Background Image Theme

TopSecretStudio just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!


Share Collapse

Author Comments

I wanted to make something a bit more puzzleish for once, and this is what I came up with. The rules for how the paths can interact with each other is the kind of thing that is easy to understand, yet hard to explain, so hopefully the tutorial does a good job. One way of looking at it is that they can only touch for one square at a time.

Android Version: https://play.google.com/store/apps/details?id=com.reboundgames.misconnect

iPhone/iPad: https://itunes.apple.com/us/app/misconnect/id1070971002

Log in / sign up to vote & review!

This game is interesting and prominent, but not fast enough. That is is not fast enough is bad on its own, but it takes away the whole challenge. The only time you could possibly feel challenged is when you end up in an impossible situation, which is not very fun either.

My verdict: Make the game faster and this deserves 5 stars. Other than that, enjoyable. Would play again.

Cool! I get stuck at 11 tho -.-

Great, could spend hours on this even though it's nicely linear. Dontthink I'll make it to80 though.
Maybe a challenge mode? Ideas: "dont use this square", "board clear stone if double used*" and "No red on blue"?
*: I'd let them keep the last color line though

Nice start. I would rather see an actual puzzle game with this, as in actual levels rather than just random timed placement.

IndoorOrnithology responds:

You might like a game called "flow" then. I don't think this concept works without time pressure, it would be far too easy.

Very fun game. I have a suggestion for the devs: to stop a conflicting path from spawning before the current path is complete, would it be possible to have the game generate and consider the most simple pipe the user could make as 'already on the board'? This would remove the last 'dumb luck' element of the game. Also; when the user loses, the game could reveal how it would have drawn the pipe simply by revealing its computed 'proof of concept' pipe.

IndoorOrnithology responds:

That's something I considered doing, but I wasn't sure how to implement it. Right now, the way the recursive algorithm is written would probably need to be completely overhauled. I'm a bit busy at the moment, but possibly at some point I'll get around to it. Thanks for the feedback!

Credits & Info

3.09 / 5.00

Jan 16, 2016
9:14 AM EST