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This game was designed in about 6 weeks by a small and dedicated team of students at the School of Game Development - Academy of Art University.
In Chicken Stomper 3000, the player takes on the role of Billy, a dude whose family was murdered by large chickens, and he sets out on a journey of blood revenge. His primary attack is the stomping, as he makes his way through the level, he collects blood to unleash his super move – blood bath mode, allowing him to be invincible for a short time while quickly obliterating his enemies.
Credits:
Project Lead / Audio - Brandon Rosenstein
Lead Scripter - Yeshim Dokong
Lead Level Designer - Patrick Khuu
Lead Artist - Eric Liu
Special Thanks To - Instructor Mary Krefting
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