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Pichon Lite

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Controls: Arrow keys/D-Pad/Analog stick to move left and right.

Pichón is a puzzle platformer where you play as a chubby bird that's constantly bouncing. Fast reflex and good timing will allow you to sort obstacles, activate secret passages and collect the necessary gems to be able to open the door at the end of each level.

THIS IS A DEMO. Get the full version on Google Play at:

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Lovely game and great music! Every level gets more complicated and funny! I know you put emphasis on the music, good tracks guys. Sometimes the typical retro 8 bits music it's a little bit annoying.
Love the colours, stylish visual. Like it!

noidexe responds:


Please upload finished games, this isn't a website for demos.

noidexe responds:

Is this your opinion or official Newgrounds policy? I remember CrossCode getting weekly users choice and it was a Demo, and many others too.

Wait, you expect us to buy something this unpolished? SERIOUSLY!?

noidexe responds:

It's pretty polished actually. I posted an alpha version here that got a trophy and then featured and lots of people left good feedback that I used to improve the game. This version, being much shorter since it's a demo, also managed to be a runner up for Top daily entries.
I cannot add to many particles, shaders and fancy effects or the game would only run on high end mobile devices.

It's has been selling though. It's currently in position 113(it was 134 yesterday) on top selling new paid games, which is a pretty tough market. It means it's doing better than around 200 other games there.

Cute game. I like the graphics. Seems a little sluggish sometimes, though.

Overall a great game, very straightforward. For some reason I found it very hard on my eyes, but I can't pinpoint exactly what that could be from. The only guess I could throw out would be that there isn't a lot of color contrast from the level (other than the bright green areas) and the main character. Overall a cute game, and while short (I know there are more levels on the paid version), I did find it fairly challenging as levels progressed. Very interested to play more from you in the future, good work and hope you have a great winter season.

noidexe responds:

I think the colors ended being a bit too saturated. Some people mentioned the lack of contrast between the character and the environment.
Regarding the challenge, adjusting the difficulty curve has proven to be the hardest task. When I posted the prototype, which had ten levels, a few people said that only the last 3 or 4 were challenging and fun while others said that the last levels were too frustrating. However, when I showed the game at events, most people, old and young, casual and hardcore, kept playing no matter how hard it became.

PS: It's summer here but thanks anyway :)

Credits & Info

3.18 / 5.00

Dec 18, 2015
4:46 PM EST