This prototype game was concepted and created in 7 weeks by a small and dedicated team of student devs at the School of Game Development @ the Academy of Art University.
Switching between three modes (magic, lava and split) ball to go through different gates. Pick up crystal gems to recover lives and get a higher score. When you fail to pass a panel you will be punished by losing 1 of the 3 lives! Try your best to pass all of the panels and get a high score.
Ji Dong- Designer, Programmer
Kai Li - Art, UI, Designer
Larry Browne - Art, Modeling, UI, Lead
Nate Palmero - Music and FX