You do get a indication of when the wand is going to blow up on your ass that bar with the wizards head on it when it hits the far left wand blows up same if it gets all the way right.
Game is alright but not being able to back track when you make a mistake is annoying and needs to be fixed so that you can back up and go a different way. Otherwise you tend to get screwed a lot when the game decides to give you this instead of what you were moving the mouse to. Buying new wands is fine but there is no indication on how much better the next wand is and you have no clue on how much each upgrade changes the damage for that color.
A link match game with a spell casting theme. New wands should be explained better. With polish this should be a much better game.
- New Wards can't be bought (oh yea, and i absolutely don't know what the advantages would be)
- once marked in a chain, a block (or chain) can't be aborted.
- the longer the chain; the better will it be .. or blow the ward from the first moment on (i hate this)
- no indicator about how many steps are missing to be blown up ...
It's a nice try, but i was expecting more ...