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The Adventures of Regenald III

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Author Comments

this game is a work in progress
UPDATE1: fixed player attacking, enemy bug fixes, and tons more.

We will keep this up to date as best as we can. This is 2 weeks into working on it and it will be way better when it is finished.

UPDATE 2: Final build for the class
It is having some weird issues with webgl so im going to change it to unity3d files and see if that fixes the errors

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Even after swapping browsers to the least memory intense, I get "could not allocate enough memory for this WebGL content" and I'm on a fairly up to date PC. Try cleaning up your coding some.

It takes quite a while to load (at 4 Mbs). Too heavy for my laptop u_uU. I hope to play it in the future.

Anaramas responds:

The game is being tweaked in the meantime. Sorry about that the build is going to be updated now

Start button usually does not work and there is no attack option

Anaramas responds:


Whew. Man where to begin?

-Again, so many people are missing these! An introduction to the game, what the story is, what the player is trying to accomplish every level

-How to play the game. I can see you guys tried doing something like that but we (the players) also need : how to move. How to attack. Any other button that means anything.

-player is immortal. He's not dying. That's nice. I wish all players didn't have to have lives and die.

-also, what was that at the beginning, right before they put the stick figure in the room full of bad guys? Was that a map? Why is it there? What do I do with it? Do I look at it? Do I click it? Do I ignore it? Man... So confused. Why wouldn't the game start immediately when I clicked start? Do I have to click certain pieces of the map?
In Short: Please. We the players are stupid. You have to tell us what to do.

Otherwise, the animations for ducking, enemies attacking and stuff were cool and all, I just felt that the game was missing a lot of stuff.

Anaramas responds:

The game is a school project. This was after 2 weeks of working on it. Im going to update the build to make it work better

Credits & Info

2.20 / 5.00

Dec 1, 2015
10:25 AM EST