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Author Comments

Are you a bit stressed? The ambiance and sheer lack of ui and objectives other than getting from one side of the maze to the other will calm you right down :). Oh yeah, did I say you can only see part of the maze while the rest gradually deconstructs?

Originally designed to be a 3D maze (as in a maze-cube) but quickly found that it was much too difficult to solve, even for the smaller mazes. If someone would like to see that functionality anyway I can still include it in a later release, still have the files! So just say the word if you'd like it.

Really toying with the 'poly' art style here, just to see how difficult it would be.

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Nicely put together. Really like how the author set up the maze to build/disassemble itself as you move through it, forcing you to try to recall it from memory.

This is amazing! What I would suggest is fixing the delayed movement if possible. It isn't too annoying but could be improved. I've already gotten used to the controls and camera controls. Simplistic ideas make the best games sometimes. Not hard to learn. Thank you for such an awesome game!

caelesticode responds:

Thank you! Working on the improved version right now (fixed controls etc), and if everything goes according to plan I'll release it later this day, with some hefty performance improvements and a much better browser experience! :)

Great job! For the first time since I blam games I get to see an interesting one.Two disadvantages:
The running should be smoother and the graphics need polishing.Just a tiny bit.Keep it up.

Interesting take on labyrinth games. Of course, the deconstructing walls make for a mild fusion of memory based and maze type games.
Purely aesthetically, I would have enjoyed a larger avatar. Similarly, I liked the mouse-cam but didn't quite see the point to it, as the labyrinth deconstructs, regardless.
The music is on-point.
I realise that you tried to make an relaxing game, but a menu-esque screen giving you the option to choose between ambient mode and an objective-directed move would have been lovely.

caelesticode responds:

Thanks for playing! After watching somebody play the game today I realized I assumed a way of playing - mine... I make extensive use of the camera rotation to navigate, and barely use the arrow keys itself to make corners etc. I will definitely fix that when I get around to it for better fixed camera playing! I'm still working out on what objective mode should be though...

And could you explain what you mean with a larger avatar? The player/light you're guiding through the maze?

Great game!

Credits & Info

3.01 / 5.00

Nov 30, 2015
12:34 AM EST