Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Greeting! This is kReig of GodSeeD Studios. We now have officially created our NSFW handle ViperV.
For our first game, we have Divine Arms. It is a story of a celestial diviner named Siggy who, by an unfortunate event, was stripped off her will and is now under your command.
This is a demo of a game we are planning to develop further with the help of donations through Patreon.
If you wish to support or participate in the game's development, please do pledge to our campaign.
If you liked our previous titles like Witch Hunt or Forbidden Arms, we promise to create Divine Arms in enhanced flavor and in the best visual and gameplay we always offer.
The following links below are strictly for 18+ only.
PATREON PAGE LINK:
BLOGS FOR DEVELOPMENT UPDATES:
VIPERV FB PAGE:
Hope you like this demo!
demo version build 65.
Replaced [T] for fullscreen toggle.
Increase upgrade cost a bit.
We're aware of the tunneling bug. We will fix this in the next update, thanks!
lol i thought the music was familliar, it's from witch hunt, which to be fair is you game XD
this is looking like a pretty cool game so far with nice 18+
couple of suggestions for game mechanics...right now there seems to be a spike in damage dealt from glory pyre to hand grenade
the charging takes quite a while and currently isn't quite useful in battle with the speed of some of the monsters that are coming at you, which leaves summoning the halocopter and the shield (since they one shot enemies) the only feasible battle tactics done before enemies come out without using the crystal walls
personally think the charge up phase can be faster, that way they can be used in battle more, and since it is faster, summoned support can be changed to last a period of time before they will need to be summoned again
since this is still a demo, so looking forward to more improvements
also noticed the original draft in the fungus brute vaginal scene had stomach bulge in it...is there some kind of stigma or law against something like that since a lot of games seem to have been removing it recently
It didn't work at all for me, which I found weird. Anything I could do to ACTUALLY play this game?
The file is almost 100mb. I'm fixing this by making external files for 2.0. for now, the game will really load slow depending on your rig. Do try the exe here: https://www.dropbox.com/sh/be5t7jp4f6cgsya/AACPLwEAUTD0lrl-Pk6ZWJVNa?dl=0
Dunno if it's my mouse or what, but I got a bug where sometimes I would click to try to throw the saw and it would register as me holding to charge an attack. I would slow down and get caught in an attack that would've otherwise missed and die. extremely frustrating. Other than that, the mechanics seem solid. My only other gripe is that I found the "resist" scenes to be basically impossible. I would spend what felt like 90% of the time with my mouse in the icon, click maybe once or twice on the rage icon, and spam my mouse as fast as possible. And still lose literally every single time.
I sincerely think Krieg's animation were much better.
Demo of a narrative adventure platformer.
Explore the seaside town of Estivale, meet dozens of characters and track down a thief.
Welcome to the Universe Playground
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.