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Oozie plays with himself

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ACT 1 50 Points

Finished act I

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Author Comments

In this sequel of Dave's Dream (http://www.newgrounds.com/portal/view/655427), Oozie is trapped inside Dave's game. Equipped with a time device, he has to solve several puzzles.

Note: This was made a long time ago, and I was planning to work on it more before releasing here. But since I don't have much time to work on my games anymore, I think this game isn't gonna get any progress anytime soon. If I ever continue this series, it'll probably be another flash anyway.
So there you go, this was the version made in one week for #adventurejam.

Stick around, soon I'll be posting another gam

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This is pretty good but that hexagon puzzle was pretty frustrating to get through. Nonetheless, nice job!

[Guide for the hexagon floor]

1st Step: Enter like normal ang go to the 1st hexagonal floor part, then continue but be sure to have the 1st floor part up or you're stuck

2nd Step: Then go to one of the statues and use the time machine
wait until the 1st Oozie is done and repeat 1st step and be sure to have the 1st hexagonal floor part up for the 3rd Oozie.

3rd Step: Wait until the 1st and 2nd Oozies are done and make your way to the golden statue. Then make your way back to the caves.

(P.D. Don't get stuck in one of the hexagonal floor parts if you do use the time machine, exit and enter again)

(P.D.2 Sorry if my english is bad 'cause I'm spanish)

I think the game is a good idea but the controls are so hard to use, the characters kept falling of the side and killing them selves.

Trying to figure out the hexagonal stepping pads is just torture. Implement a skip puzzle button.

Hmm.. I'm stuck, I got the golden statue, gave it to the skeleton. Now I have 3 paths left: left of pyramid, the tunnel and the giant sleeping guy and I have no idea how to get those done.
And so I gave up... It would be nice if we could save our progress, it is a fairly long game (unless you know where to go I guess)
It is a bit confusing, arrows to see where to go would help. (eg: I didn't expect to go down to start the adventure, I went back and forth searching left and right...)

I remember your previous game with a similar concept, it's a great idea and I see that it's not that easy to implement. There's the problem of having too many copies which can cause lagging. So maybe it should be limited? or mentioning how many are necessary for each 'puzzle'?
Anyway I'm glad to see you haven't given up the idea, keep it up + GL! :)