Although I like the basic concept behind this game, I feel that it is lacking in a number of key areas:
1. The scaling of the skills EP addition to the cost is unbalanced. Economy wise, it pays simply to dump as much as you can in the first three or four skills rather than invest in the later bunch.
2. Equipment doesn't add much in the way of variation. I would have liked to have seen a little more in the way of active choice.
3. Autosell is pretty much essential. Otherwise, frankly, you can end up with an inventory full of junk.