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Your cat has been kidnapped and locked up in a flying fortress.
Explore, fight monsters and collect clues about your cat's whereabouts to finally face the evil kidnapper.
You can restore your health and save the game's progress at towns.
Art was minimalist, fight mechanics were almost nonexistent, and the enemies are hyped beyond belief in the bars yet only reach a level cap of 25, including the final boss. By the time I got to him, I was 35 in both skills, had found all the mentioned items (and the one that is given, obviously), and cleared all the indoor areas. The game really needs work
A lot of fun and over far too soon. Whilst I don't anticipate anything more being done to this version, it cries out for a sequal with a little more complexity.
There will be a sequel, but first I have to finish my other, serious action-RPG project about blowing up frogs.
For a short RPG it does what it needs to do. Only issue that I haven't seen anyone else mention is getting "Unknown" shown as location a few times when clicking to move close to the east shore near start town or south shore west of last one.
Great for a quick fix. Please make another instalment :)
really compact and nothing unnecessary
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