This was a pretty great game. I loved the ending. Keep doing what you're doing.
Art was minimalist, fight mechanics were almost nonexistent, and the enemies are hyped beyond belief in the bars yet only reach a level cap of 25, including the final boss. By the time I got to him, I was 35 in both skills, had found all the mentioned items (and the one that is given, obviously), and cleared all the indoor areas. The game really needs work
A lot of fun and over far too soon. Whilst I don't anticipate anything more being done to this version, it cries out for a sequal with a little more complexity.
There will be a sequel, but first I have to finish my other, serious action-RPG project about blowing up frogs.
For a short RPG it does what it needs to do. Only issue that I haven't seen anyone else mention is getting "Unknown" shown as location a few times when clicking to move close to the east shore near start town or south shore west of last one.
Great for a quick fix. Please make another instalment :)