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Cursed Islands

Score:
rated 3.78 / 5 stars
Views:
13,811 Views
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Genre:
Adventure - RPG
Tags:
funny
humor
stickmen
cats

Credits & Info

Uploaded
Oct 15, 2015 | 7:39 AM EDT

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Author Comments

Your cat has been kidnapped and locked up in a flying fortress.
Explore, fight monsters and collect clues about your cat's whereabouts to finally face the evil kidnapper.
You can restore your health and save the game's progress at towns.

Reviews


OsidanOsidan

Rated 5 / 5 stars

Good stuff!



Francky5213Francky5213

Rated 5 / 5 stars

Excellent game !
Moreover, music remlinded me "Mech Platoon" on gameboy advance ^^



jeeka17jeeka17

Rated 4.5 / 5 stars

Haha! this was so funny. Nice and simple but wandering around looking for trouble got a bit boring.. Fun to play though, thumbs up! (:



matanuilovermatanuilover

Rated 3.5 / 5 stars

A very promising first submission. It has basic glitches, badly-thought out features, or the like. You obviously weren't zooming around ideaspace trying to see what you could do; you knew what you could accomplish, you decided what you wanted to make, and you made the crap out of it. It's short, the gameplay isn't deep, but it's a solidly entertaining 15-minute playthrough.



MonkiusMonkius

Rated 4 / 5 stars

As a proponent of "function>form," I have to say that the graphics didn't really bug me. I will say that it would be worth the extra effort of animating the whole 5 or 6 frames of the boat swaying from side-to-side, though. Rotating it in flash--what's that called? "Tweening?" Yeah, I think "tweening"--just gives the boat really weird, jagged edges, two-thirds of the time. Everything else looked great, though. (Okay, "great" is a little strong, but you know what I mean...)

What did strike me as interesting was the concept of a shorter RPG. I am not particularly a fan of games that have massive game worlds that you can easily get lost in. I don't really enjoy devoting like a hundred hours to "grinding," either. It's gotten to the point where it is actually /refreshing/ when an RPG exhibits neither of these traits, as yours does.

I also liked the simplicity of the battles and the healing system; I never felt the need for a tutorial (although other people obviously think differently...)

I'm giving you a "pass" on my only real gripe--that the game is a little short--since this is your first submission, lol. In the future, I think it would be cool to have a game somewhere between this and those 100-hour jobbies, length-wise.

This is a solid 4; great work, d00d! I'll be keeping an eye out for your future games.


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