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Machiavellian Suns

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Diplomacy in space. Who can you trust? Encounter alien races. Create alliances. Establish trade. Invade your enemies. Support your allies or will you betray them?

Machiavellian Suns is a strategy game that is all about diplomacy. In space! Will you send in your ships to support your allies in their time of need? Or will you betray your friends and invade their planets? In this turn-based game, you can create grand alliances, establish trade, explore the universe, and encounter new alien races. Who can you trust? Who is lying? And who will conquer the galaxy in the end?

Hi folks. This is my second game on Newgrounds. If you see any bugs, please let me know and I will fix them. Thanks for playing Machiavellian Suns!

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Fun. Some but not all of the levels are challenging, good music, pretty easy to learn to play, lots of factions with different personalities.

A lot of improvements are probably possible, but the thing I think I'd most like to see is a less "expendable" attitude toward allies. At the end of nearly every mission you have to turn against any allies you have, so you never really feel like you have strong, long-term partnerships. Still, very good game.

Credits & Info

3.48 / 5.00

Sep 25, 2015
5:01 PM EDT