I like this game but the movement physics are weird. They shift toward the "realistic" side in that you need momentum. It's slow and clumsy. This is especially cruel in the levels you need to jump over spikes and jump from ladders.
I'm stuck on Mountain stage 10 because it requires precision platforming and the engine doesn't allow for it.
Also, why can't I just the mouse to navigate menus?!?
In this platformer we try to include momentum and friction in the movement of the player. It's true that this doesn't feel like the movement of most of the platformers but we try to do our best to achieve a nice movement :) Thanks for playing it and for the comment, we'll consider it for our next games.
We didn't use mouse to navigate on the menu 'cause we didn't want to confuse the player about the controls that the game needs