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Fun game, but the only reason to really play it over and over is to get on the high score listing.
Great graphics and for sure an awesome music. Good job.
I decided not to destroy anything. I dont see myself as a monster. Its the society who wants me to be destructive. Its the society who says im a "monster". But i have feelings, i dont need to be like this. I dont need to do what the creator wants me to do. I just want a normal life. Maybe the real monster here is YOU!
I'm content with your decision not to destroy things. As I was working on this during the final day of Ludum Dare, absolutely sleep deprived in an effort to finish on time, I shed a single tear while spriting the broken lawn mower.
I'm hoping this game can make players consider whether destroying things is truly the right path.
Thank you. so much.
A fun game with nice graphics.
The game comes in slightly above average.
The good things about this game is that graphics are spot-on! That even goes for the objects after they are destroyed. It brings a sense of challenge with a world-wide high score, reeling in competitive players. The areas are decently well designed despite lack of objects. And we get to break things. It's fairly well programmed, and I had a bit of fun playing it.
The downside is even though I phrased the fact that we break things, behind the mask is pointless destruction that doesn't really go anywhere. If all objects were changed to a block sprite, we'd be playing the same game. The game (not the 80 second game mode, but the game itself) is way too short. And the ONE game mode that only lasts 80 seconds isn't enough to keep the attention span of today's generation of gamers. I fear that most people will play this once and then move on because all though it hooks competitive players, it doesn't hook anyone else.
Final Verdict: 6 out of 10
NG Rating: 3 Stars
Would you mind elaborating on what you mean by "The downside is even though I phrased the fact that we break things, behind the mask is pointless destruction that doesn't really go anywhere. if all objects were changed to a block sprite, we'd be playing the same game"? That could be interpreted in many different ways.
I'd like to think that not only would competitive players want to play more than one round, but those of us who enjoy exploration as well, since it's infeasible to destroy everything in each house while visiting also every place unless you spread it across multiple rounds. I really enjoy exploring, personally.
Thanks for playing and reviewing.
Really cool idea and the music goes really well with the design. Its a lot of fun to play.
Thank you! I had a lot of fun writing the music.