Felicidades!! Un juego realmente impresionante para hacerlo en 72 horas! La ambientacio, diseños y puzzles todo encaja perfectamente. Como critica constructiva estaría bien que los controles aparecieran en el juego, pero bueno, en la descripción esta bien clarito. Pasote!
Now THAT was creepy. And, to me, the game lasted exactly the right amount of time.
Minor bugs but to be expected in such short time frame. Amazing work, love the stylization, music, story, gameplay, puzzles... I only busted you half a star because it's SO GODDAMN DEPRESSING!!! I mean, seriously, I can more than get into games and stories with such a grim premise but damnit I was just perusing nutty, stupid, and amusing games then BAM!!! Here's a fucking truckload of feels right to your FACE.
Seriously, great work though.
P.S. You lied in your instructions... there totally was jumping that occurred...
Wow... A puzzle challenge, story and atmosphere with music and nice graphics. This is an amazingly complete creation for a 72h creation.
The 1st time I played I didn't know what the goal was so I moved around randomly and encountered a bug that froze the game. Reloaded: 2nd time around, I knew what I had to do and managed to play 3 puzzles but it seems to have frozen again or the story isn't finished. (I see the siamese fall down and then nothing... nothing is happening.)
I think if I knew this was a puzzle (find-make the path to reach the stage) it would have helped me guess what to do the 1st time and maybe avoid the 'freeze+reload'.
Anyway, apart those freezing moments: GJ! :)
There are quite a number of bugs and glitches lurking around. One moment, I had the pessimistic sister climbing invisible ladders horizontally and then she got stuck on the floor plank. This occured on the third level. If my memory is correct, the stair on the left in the middle (from 1F to 2F) is problematic. This causes me to restart 2 times in the third level. There is also an instance that a sister push the crates backward and also an instance that a sister walks by standing still.
HOWEVER, since this is made for Ludum Dare 33. I would say "great job" for pulling this game off in just 72 hours. I didn't know siamese twins conjoined at the back could actually split apart then conjoin back. Did you thought of the splitting yourself and put it into the game? If yes, then good job for using it as a gameplay feature and incorporating it into the theme of Ludum Dare 33.
By the way, I reached the point where they fell off the rope. Is that the end? That's it?