i feel there was one misstep in this version compared to the previous episodes. damage balancing was off. 3rd tier evolutions had +50 health over your max and dealt the same amount as your max attack. If you are aiming for a 100% catch, that means it requires the target to skip a turn at the current rates, and with the lower chances to skip attacks, they are a nightmare to do. if potions, an item you have to buy, gave you full health upon consumption, they would be doable, albeit locked behind a "paywall", but they deal more damage than a potion heals, and there is no family skill that heals unlike the previous. Take all of it with a grain of salt, as it was likely fixed in later episodes, but it made this one even less enjoyable than all the quick and shallow previous episodes.
Good! I really liked it (I'm not going to give you criticism or anything of the kind now, because, whatever I say here, may already have been solved or implemented today, since the series has already passed the 20 versions), it's amazing how your work is Getting better
good job from ep 1 till now, i think im gonna love the rest
The series is getting much better, the battle system is feeling pretty good now, it is also beginning to feel ore game like then point click cliche.