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Meh, it's a laggy, inferior version of the original Meat Boy. There is some potential, but I think that fixing the game and enlarging the sprites is already one way to go.
I really don't know what the goal of this game is.
I've had the most fun playing Ghost World than I've had playing any other game on newgrounds in a while. The graphics aren't that great, but the gameplay is extraordinary!
The object of the game is to reach the end. It's strictly a platformer where you jump and bounce off walls to make it to the other side of the level. The key is to pay attention to each colour of paint. Black paint is safe, you can step on it and use it to bounce off walls. Grey paint is often transparent and you just fall through. Blue paint allows you to jump higher than you originally could. Light-purple paint is the finish line, and what you need to touch to complete a level . And red paint, as well as falling off a cliff is death. Despite what the author's comment says, the game isn't really that hard. But it will take practice to get used to the slippery-sliding mechanics.
If you press G, it will show you what level you are on, and how many times you died, which is an awesome feature that attracts players to come back for more. There's about 40 levels, I honestly don't remember how many there are - I'm sure the author will answer in a feedback reply or someone else will in their review. In any case, each level is perfectly balanced in difficulty, and the majority of them are enough to keep your attention.
Don't like how your character looks? You can press S to change skin colour, or S to put on a hat. There's plenty of colours to choose from, and all cycled one-by-one.
Now for the issues of this game....
- Same f***ing song. The 8-bit music is awesome, but 40 levels worth it repetitive to listen to. The song never changes, and there's no mute button.
- Game crashes when you press the big red button on the top-right screen. I get the feeling that it was supposed to be a pause button, which would be completely pointless since you aren't being timed and there's no moving objects to worry about dying over.
- Blue paint only gets used for one level, and then suddenly disappears...(?)
- Full-screen doesn't work. (100% confirmed bug)
- When you get the "Ghost World Completed" message, you are able to continue playing without interacting with the menu. However the message and hanging weight objects never disappear. (100% Confirmed bug)
I'm also a little disappointed that it's just the one game mode. However, there's plenty amount of content here to keep one entertained. The final verdict for Ghost World is a 7 out of 10. Now if you excuse me, I'm gonna go pore red paint on my door so that solicitors quit trying to sell something that I already have.
Final Verdict: 7 out of 10
NG Rating: 3.5 Stars
Thanks for your review!
Many of your requested features are being worked on. (one gamemode is using some cheats to make it harder/easier)
Full screen doesn't work because Flash Player is limited of how big it is. Sorry about that :(
Since of this, the player's HTML for the frame is made to not have fullscreen allowed.
H is for hat, S is for skin.
Art is looks like paint and levels are not that clean, overlapping things where its not intended.
Music is very repetitive.
No Story at all.
After finishing the game the start screen pops up, but playable, not a bad of an idea... but the
background of the start screen stays in every level afterwards which renders the "game" after that useless. (you need to hit start with your mouse again...)
Overall not that bad but neither good.
Thanks for your review!
I'm sorry about everything stated in your review. Some things like the music will be mutable in the next update.
The art is made to look like that and there is no story to it.