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Gameboy style run n' gunner made in 10 days for #GBJam 2015. Run right n' shoot stuff! This is a work in progress, so I'll be updating it until it's juuuuust right!

UPDATE 1.0.0

Been chipping away at Strongerman a bit here n’ there since the jam. Think I’m finally happy with it now. Sorted out a few problems n’ added/redesigned some stuff. here are the biggest changes/additions.

Now in widescreen
Switched to widescreen to for more room to see enemies up ahead.

Strongerman can now roll to avoid bullets! But be careful, his roll is a fixed distance, so make sure you know what’s up ahead first.

Improved camera
The camera movement doesn’t zip around as drastically when facing left.

Finding things too hard? Pick up a healthpack to restore your health. Got mad skills n’ have no need for a healthpack? Pick it up anyway, for bonus points.

Since I’ve combined both levels into one, asking people to play through the whole thing in one life would be cruel (unless you have mad skills!). So if you die, you’ll restart the current area instead of getting the boot back to the title screen.
Or ‘Awards’ as I call them ‘cause ‘achievements is a massive word n’ it made my title screen look bad.

There’s other stuff too, but I can’t be bothered to list them all. Go kill some giant bird men!

UPDATE 0.4.1 You can press Y on keyboards to shoot now. Makes things a bit easier for QWERTZ players. Have at it!

Check out the original Strongman made for #GBJam 2014 right here: http://gamejolt.com/games/pocket-strongman/31916

WASD/arrows/dpad/analogue sticks = movement
Z/K/Y(controller/keyboard) - shoot
X/L/A(controller) - jump
Return/Start(controller) pause
Escape/back (controller) quit

Art/game design by @Gypopothomas, tasty low-fi sounds by @Awesemz and dope beats by @Risen_LP.

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Pretty fun for the most part, I think speeding it up a little bit would make it a much more fun.

So short but so good. Really nice pixel inspired art and great game design. A short but difficult game that fills the cravings for a hard Nintendo game. Kinda inspires me to make something as high quality as this even if it's short. It shows a very good understanding of game design. Queite and inspiration for new developers and a breath of fresh air for fans.


Gypopothomas responds:


Wo epico.

how do you start the game?

Gypopothomas responds:

Just select 'start' n' hit X or L on the keyboard, or A on a 360 pad.