The main reason this game is so hard is because it lags, especially as things get faster. Nothing like pressing the button or clicking the mouse to move, then the square decides to wait a bit too long before actually acknowledging your command, and maybe this lag is enough you crash into a wall.
Sometimes lag in games is unavoidable, but simple games really shouldn't have any lag, so that's definitely something that should be fixed in the coding -- gotta optimize out something because your game lags and it shouldn't.
its hard as fuck just to get 2
there's not much to this either
Cute, fun, and simple. Nice job!
First of all thanks for the 220 free points! XD
This is basic and I appreciate it for its... Generosity... With medals
I just have a few recommendations for more medals:
Dizzy - Spin in a circle 5 times in a row without crashing - 20pts.
Nope... - do a U turn - 15pts.
esreveR - Complete a lap in reverse - 75pts
Cheaters never win - Go behind the start line and then pass it again - 25pts.
Close Call - Be at most only 2 pixels away from the wall - 50pts.
Why? - Die very close the next lap - 10pts.
WHY!? - Die very close the next lap with 10 points - 75pts.
WHY U SO MEAN!? - Die very close the next lap with 31 points - 100pts.
WHY MUST YOU TORTURE ME CRUEL AND SATANIC WORLD!? - Die very close the next lap with 99 points - 500pts.
I understand the last one is steep but... Whatever...
Last thing... The points you get for medals don't make sense to me sometimes... Not a big issue, but it really nagged me... For instance:
I get 100 pts. for dying 64 times which is easy but for persisting on and on to get a score of 8 I get 10pts.? I spent 40 minutes trying to get a score of 8 and that's all I get!?
I like these kind of simplistic games and it caught my attention.
However, there's a huge drawback which is the constant pop up of medals. They popped up so often while unexpectedly that it was hard not to be distracted by them. Every time I was happy to master another round, but sometimes it flashed, blinked, played a sound and hid the score, which was very annoying. Or is this part of the game?
Thanks for the feedback! :)
Sorry for the distraction, it shouldn't do that.
I will update it in the future (especially after I publish a new game this week) so the popup will be appeared after the player crashed :).
Edit(9/9/2915): Done, the medal popup by getting the score has been changed. This time it will reward after crashed only. Once again, thank you for the feedback :).