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Author Comments

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!READ THIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

EDIT 8-1-2015: v1.4.0 is now online and it brings up a new level "Three" with music by MattOglseby! It also contains a big bunch of improvements. Now there shouldn't be any kind of lag on every OS and browser!

EDIT 7-17-2015: v1.2.1 has been uploaded and it contains a new easy level "Trinket" with soundtrack by Be4tyMu5ic and lots of improvements!

EDIT 7-16-2015: v1.1.0 has been released with lots of improvements and bugfixes!

EDIT 7-7-2015: WOW! the game has been approved! I'm very happy! Thanks everyone! :)


This is my first work! Here is the description of Hypersphere!

Game Mechanic:

Hypersphere is an arcade game.
In the game, with you arrow keys you move the sphere along the x and y axis.
Bad things come from the out of the screen and by moving the sphere you'll have to avoid them.

Credits and Links:

Developing and designing by AlbymaioDev

Be4tyMu5ic for the levels' music: go check him on Newgrounds(http://be4tymu5ic.newgrounds.com/) and Youtube(https://www.youtube.com/channel/UC9GHSDUDLYrCG0Uh9EbYP_A)

Spitfire5570 for the menu's soundtrack: go check him on Newgrounds(http://spitfire5570.newgrounds.com/) and Youtube(https://www.youtube.com/user/MrSpitfireMusic)

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I like the idea, it is simple and frantic. I found the mechanics to be a bit of a challenge though, found it very hard to change axis, had to be incredibly precise. I feel like one should be able to switch axis a little easier, I often appeared to be right at the origin but was unable to move the correct way, and there is very little time to correct the error.

AlbymaioDev responds:

Thanks for reviewing!
I've already made the game more flexible and I'll upload a new version soon.
Thanks again!

Alright game, I just have to comment that it can sometimes be difficult to change the axis (even if you think you're in the middle, you might not be)

AlbymaioDev responds:

Thanks for reviewing!
Just like I said before to Rilifaen, in the next update I'll try to make the mechanism more flexible.

Thanks again!

An interesting mechanic with diverse modes, it would just be neat if there was a bigger tolerance for changing directions - because when you return to the centre of the cross, you must be really precise to be able to change direction, which can't be done at high speed. And perhaps not every bullet should follow the white line, so you can avoid it by going left/right or up/down and not just by changing directions. Also, the order in which the bullets appear is not random, so it can be memorised.

AlbymaioDev responds:

Thanks for reviewing!
Well...I Realized after the first level was finished that it's a little hard but I also saw that if you press the two arrow keys at the same time everything'll be ok.
About the random order... If it was random the levels couldn't be in the right difficulty order...But I'll try to implement that.
And I know player can also use just two arrows to win but I'm also working on something like wrap so if the player reaches the end of the screen it respawns on the other edge.

Again thanks!

Credits & Info

4.05 / 5.00

Jul 6, 2015
8:43 AM EDT