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Fight with enemies and evil bosses. Kill them with your squad before they kill you.
You are not just clicking enemy until he dies, you should FIGHT him.
- Click to attack
- Unlock Archer to farm gold while you are afk
- Unlock Monk to buff and heal your team
Music by: DST
Although it's simple and mindless, it's a nice game. The biggest issue that I see with it is that it has way too few levels. Even after you can kill the final boss in under a second there are still tons of upgrades to be had for all characters, so the game takes an abrupt cliff dive before too long. It is also annoying that every time you kill the boss it says "you win" which keeps you from being able to farm that boss.
The game description is also misleading when it says: "You are not just clicking enemy until he dies, you should FIGHT him." this suggests that there is some kind of strategy or something to do other than clicking, and that is false. It would be nice if there was some level of strategy incorporated into the game, and if the archer and monk were made to be more than novelties (aside from ask farming)
Very nice game. I would only suggest that the game keep running if it's not in the active tab.
Wasn't actually able to play it on here due to everything not showing up liked it was zoomed in for some reason. I pressed "show all" but it didn't do anything. So had to play on another site but hope you look into that. Now, it is quite enjoyable and pretty fun. Read the review below me and they pretty much covered it especially the monk not having any attacks sadly but I'm an insane clicker so it didn't slow down my killing. Keep up the good work, can't wait to see something else or maybe an update on this.
Thank you for review!
Maybe Ctrl+0(zoom 100% at the browser page) could resolve your issue?
It's been a long time since I felt addicted to a game, but this one turned out to be quite a surprise.
First impression was bad. It's well known that "button-mashing" is one of the sins of game development, and only poor developers use it. Fortunately, button smashing is mostly optional in this game. You see, as soon you have some money in hand, you can (and should) unlock the Archer and upgrade it, so you don't have ruin your fingers (or your mouse) with all the fighting.
Upgrading your own character is still a good idea, if nothing else, to increase his health, just in case the opponents get a hit or two in, before they croak.
The Monk, however, is mostly underpowered. He's useful with his heals, buffs and debuffs, but you can live without him. He would be more useful if he had some more useful abilities, like increasing money drops, or an attack of his own. Pity.
The game covers four time periods, Feudal Japan, Middle Ages, US Cowboys and Space Robots (or something along those lines). Each period has a sequence of levels, some of which have bosses in them. Bosses have longer life bars and hit a bit harder, but they also drop more money, so they're ideal for farming.
Once you beat the last level of the Robot period, that's it, which is sad because I'd like to try and unlock some more upgrades for the characters, but I had no choice to do so.
Speaking of which, the upgrades are a great idea. Too bad there's an emphasis on quantity over quality. Most of them are just a +# to this or a +#% to that, and you'll probably never unlock all of them because their cost is exponential, which means the later ones are insanely expensive - plus, you don't need them to beat the game, which begs the question, why are they even there if they're not needed and they're so hard to get?
The last down side I'd like to point out is that there's only one music for the whole game. The music is good, but it gets repetitive, and some variety (at least one different music per time period) would have been nice. Fortunately, you can mute it, a feature too many game developers here on Newgrounds seem to forget.
All in all, one of the best new entries I've seen and played, but could use some polish and improvements.
Thank you for review!
We will keep it in mind when we make next chapter.
You are right about Monk. We should give him combat spells. But he is still usefull even without them, but you cannot see his profit directly.
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