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'Odessa' brings new elements to the Schmup and the Metroidvania genre, but more importantly : it mixes up both! Take part in crazy space ship fights -- keep your ship together while it's on the brink of destruction -- use varied weaponry to take your enemies down in style!
"Fun but challenging game. Really cool entry." - Jupiter Hadley

"Very nice concept. I really appreciated the freedom to control the ship from the inside." - Tesis

"Nice graphics, I love the controls, pretty smooth gameplay, difficulty on point." - Wobmiar Elbuoid

"My favorite part was when I needed to repair the ship, but there were a ton of enemies on screen. I would pop into the ship, repair for half a second, pop back out and fight, and then popping back in to repeat the proccess. It's a really cool idea, and it's just begging to be expanded on. Oh, and the graphics are fantastic! :D" - Ink
Soundtrack : SEAZO - A Tribute To Cosmos

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It's a pretty solid game, and I'm not even a big fan of this general genre. The mechanic part was what sold it for me. Having to repair your ship mid-combat is a nerve-wracking experience. Some bugs did annoy me, which is the only reason the score was this low.

When I unequipped the mining laser during a battle and replaced it with the chain gun, the chain gun disappeared after I died. Instead, two more mining lasers took its spot.

On the last level, was it just a bug, or did you really have to be sitting at the right edge of the screen to finish the game? I sat there for a few minutes just blasting away at one repetitive wave of the easiest enemies until I started messing around. Doing that was the only thing that let me finish.

This is just out of curiosity, but is there a reason why you can land on top of the doors? I know that on the second refill mission when you enter the room with the chain gun, you can jump on an invisible ledge above the door, but I couldn't find any others. Is there a secret there that I just didn't find?

ElPandito responds:

Sorry for the (very) late answer! It's so good to read this comment, thank you!

Yeah, I have to shamefully admit some of the code was rushed since this was made in the context of a game jam (I found myself swearing at my own game at times when it switched my guns haha, when I do play through it again at times).

Ha, yeah, the last level got some people confused. So you're supposed to jump onto the platforms and head towards the top-left, where there's like a second floor. Ugh, this level design just makes me sick looking back haha.

Thanks for playing!

While I really enjoyed this game, from the pacing and intuitiveness of the spaceship combat/internal repairs to the side gas runs and scavenging, there are a couple of bugs and tweaks that need to be worked on, such as texture fixes and the inclination of weapons disappearing mid-combat.

Eye-appealing graphics and overall quality make this a great game tho, can't wait for a next patch :D

like this game :)

This game is outstanding, could definitely use some tweaks here and there, but still, oustanding just simply outstanding, a more diverse weapon system and shopping anything of that kind of nature would make me give a 5 star for you, Good job!

Here is a first edition of a walkthrough to this game:
It is NOT complete.
-First edition written by cowgoesmoo2

Add on to this if necessary.

In space:
Fly all the way up, or all the way down to doge large formations. Although this is risky depending on what weapons you have. It's only a strategy you can use sometimes.
Choose your weapons wisely, and have some good experience with space combat.
That's about it.

1st landing
Try to ignore the autoturret, although, it only takes two hits with the wrench to destroy it, if you want to do.
Progress forwards from the autoturret and obtain your first mining laser from containers.
With double jump, obtain another mining laser from platforms above.

Obtain the only keycard by jumping to a slightly hidden second floor: Get there by jumping from the platform you obtain a red keycard from.

Items: Health packs, two mining lasers, and double jump

This is likely all there is to the 1st landing.

1-2 intermission:
Dual mining lasers IS a viable strategy, although can be risky. It doesn't work so well for the last mission though. Don't move too quickly when using dual lasers.
Use their nearly-instant kill at close range damage to your advantage when clearing minefields.
Also, I find it helpful to sit at the very front of the ship's weapons room when flying through space, as the most important part of the ship is probably the weapons box. You also have quick access to the large 'hood' section of the ship, which is at the front-top.

2nd landing
The small flying sperm cells will kill guards and "infect" them. Infected guards are hostile, also killing guards with a wrench is extremely difficult and consumes lots of health. Otherwise, non-infected guards are friendly to you and will help you kill the flying sperm.

The flying sperm appear to infect dead guards' bodies. You can prevent the flying sperm cells from infecting dead guards by hitting them when they are face-down and trying to get into dead bodies.

With some practice, you can quickly kill the ones that surround your ship. Immediately drop down
the deep chasm and go to the bottomost "basement"-like floor where there are 3-4 guards. Kill the sperm cells to prevent the basement
from becoming a very difficult area to get through. Kill all of the flying things as soon as you can, and hunt them down. Double check if necessary.

Other notes: There is absolutely NOTHING (that isn't on the surface) in any of the crates that are at the VERY bottom-right hand side of the level, or also known as the ones furthest right in the basement level. I have actually (with great difficulty) broken apart the entire stack to be sure I actually hit all of the crates directly.

On this level there are many doors that need keycards, I believe four. At the floor of the giant drop-down chasm, go left. Then jump across the dark/invisible drop to a locked door. A hidden keycard will be revealed if you jump into the wall or the ceiling above the door.
I have only been able to do this once so far. it may be a glitch.
On this level, on my first try, I obtained three keycards but could not find the fourth.

Items: Numerous health packs inside crates, especially in the basement floor.
Two weapons, one extra life, and boots (not sure if double jump boots)

3rd landing
Prevent the sperm cells from immediately infecting the first dead guard you see.
(Also, sperm cells cannot enter nor exit doors. However, infected guards can.)
Hunt down all sperm cells immediately once you find them. This level is extremely straightforward and easy if there are no infected

You can dodge the automatic turret by sitting "inside"/"in front" of metal crates.
I don't suggest trying to kill the turret on this level.

Items: Homing rocket launcher, one healthpack in the crates around the turret.

I am not sure if this is all there is to the third level.

4th space level
This is by far the most difficult level in space. I'm not sure if I got past it or if something glitched out, but good luck.

Credits & Info

3.49 / 5.00

Jun 29, 2015
3:03 PM EDT
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