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Luna's Little Venture 2 DEMO

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This is a demo version of a what was going to be Luna's little venture 2 but due to the size and only having level 1 done and plan to have 5 levels with 3 paths I am going to keep this version as a demo and upload the full game to GameJolt as "PrincessLuna's Adventure"
This demo has 3 ways to play with button layouts that fit each style along with a how to play that teaches the player everything they will need to know

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start button should be bigger - i spent like 30 seconds trying to figure out why the avatar didnt move with wasd or arrow keys before realizing the game hadnt started yet, and this was even more confusing when i had to click "start game" on two separate screens (they were pretty looking screens at least tho!!!)

woahhh these instructions are too much at once and too crowded!!! make a few blank tutorial levels and explain all these things as they come up instead of pushing it on us all at once. maybe instead of having the player click through 2 screens and then a path selection stage you could just have one title page and utilize this space to more gradually feed the player instructions.

bullets still flew forwards when i was facing backwards

the jump key was z in the path select and x in the stage? confusing but i figured it out almost instantly so no big deal its just weird

jumping only went directly upwards unless i pressed the directional keys simultaneously. this works for some games and in a lot of ways it makes sense, but given the rigidly square nature of your platforms it only serves to be a little frustrating instead of bringing about a sense of realism or real physics. i highly recommend you allow characters to move in midair if you allow double jumps/etc and changing directions in midair otherwise. it just doesnt make sense that i can turn around if im already moving horizontally, but am unable to do so when going straight up.

cool music, animation is simple but cute despite having literal and figurative rough edges

the speed in midair was like swimming through molasses - i realize we are supposed to be flying or w/e but it would feel better if the ascent and descent happened more abruptly

pretty decent concept, generally happy and fun, but it needs a lot of work. i'll look forward to the completed version and check out your earlier titles as well. good work.

PrincessNinjato responds:

thank you...Also I dont know how to make a double jump and its the software when it comes to jumping next to a solid object...If I can fix this I would and I still can't figure out why she faces backwards...Something to do with the way she is falling but I am still looking into this.

Credits & Info

1.94 / 5.00

Jun 27, 2015
6:12 PM EDT