is there some kind of commentary here about humans/ civilization destroying nature?
anyways, the sound is great, graphics are simple but clear, and the game seemed to have very few glitches. i tried making some fenced in areas with multiple types of mushrooms and elevations, some shallow water, etc, but my animatroids kept dying no matte what i did. i tried making bigger areas and ran into the same problem.
resources were fairly easy to accumulate, but i liked the crafting. i hope there will be more blocks and more recipes soon.
i found that whatever was left in the crafting window would carry over from one save to the other, so if i wanted to start a new world with all the best tools i could do so by keeping them from another world. this didnt really make a huge difference because the stuff was all easy to get anyways, but you might want to look into that.
this is really awesome, but it seems a bit hollow for now. maybe think about adding more dynamic soundscapes based on the flora and fauna nearby, and then the game would have a little bit more of a purpose.
another idea i had was to set an actual goal to work towards besides preservation and reproduction or maybe have new game modes where different goals can be chosen in a time restraint or with limited starting animatroids and fungolites. maybe there could be specific chemicals or materials you can extract from only certain species, and then the goal could be to create a medicine for a sick significant other, or something along those lines.
something has to be done about wall placement. if you dont have a hammer yet, it's easy to accidentally put a wall in the wrong place or to trap yourself on the wrong side of a barrier because you dont always choose which side you move to after placing it.
anyways, this is a really cool game. i hope it gets some more meat on it in the near future.