No One Was Here

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In order to save your sick friend, you'll need to recover five artifacts from the dragon-inhabited caves to the east. Collecting them will reverse the direction of time, ensuring that the dragons are never awoken. But you'll have to be careful on your way back out! Don't stray too far from your original path!

This game came out of a week long game jam ( http://madjam.ca/gdx ) and a full game based on this concept is in the works. If you're interested in being notified when the full version is done, we've got a mailing list at http://noonewashere.com, or you can follow our twitter account http://twitter.com/reverse_game .

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Great game!

Short but very sweet! The music had majestic buildups on the approach and distorted spindowns on the escape, so that's awesome. The story was minimal (hourglasses = medicine?), but that didn't keep me from enjoying the puzzles.

I've played a few time-travel-twin games, but the notion of *reversing* time threw me for a couple of loops, and same for the range limit. Not only did I have to pace my steps, I had to assemble my plan back-to-front, which rebooted my brain. The first three caves were more tutorial than challenge -- fun but quick. But I didn't beat either of the last two in any hurry. The terrain was a lot harder to jump with a measured pace, and inverse of a helpful fan = a meat grinder... should've seen that coming, but didn't. Well played.

Mind-bending concept, if a bit short, and those dragon breaths sound like the ignition of a rocket engine. Very cool!

Great game, but, why it was named "No One Was Here"?

jeremyaburns responds:

The idea was that you're reversing time, so it's as if no one ever went in to the caves in the first place when you're done. No one was here from the perspective of the dragons.

i like the crinkles

light work~

Credits & Info

3.63 / 5.00

Jun 3, 2015
11:56 PM EDT
Action - Platformer - Puzzle